Terminator Best Ball leagues are based on the FFPC Best Ball format with a 26 round serpentine draft using FFPC scoring and lineup requirements. This format is based on total points and there are no H2H matchups. Optimized scoring lineups are automatically started each week so no lineup submissions are required.
Terminator Best Ball Leagues will consist of a 17 week season which will run from NFL Week 1 through NFL Week 17.
All FFPC Terminator Best Ball Drafts – both Live (fast) & Slow – will be held Online via the internet at various times and dates. All drafts will last for 26 rounds, with each team selecting one player per round. Drafts will be held in a serpentine format: Team 1 through Team 12 in Round 1, Team 12 through Team 1 in Round 2, Team 1 through Team 12 in Round 3, etc. Teams may select any player that is not already drafted by another team. There are no limits as to the number of players drafted at each position. For the live drafts, each team participant/manager will have one minute (60 seconds) to make a player selection in each round. If the team manager does not make a selection within the allotted 60 second time frame this team will be assigned a player according to the draft software’s auto-pick computer. The draft software will then place this team’s draft on auto-pick. The owner may unselect this feature with a simple click of the mouse and continue drafting in the normal manner with a 60 second clock.
Drafts will run up until the start of the NFL Season. Drafts MUST be completed before the start of the NFL Season and draft clocks may be shortened as needed and/or remaining picks may be autodrafted if needed.
FFPC slow drafts are available with a 2 hour or 6 hour clock (timer per pick). There will also be a pause between the hours of 2 AM and 8 AM ET (11 PM and 5 AM PT) to protect teams from missing a pick during nighttime hours. Teams may make picks during the pause when it is their turn. All other Draft room functionality, like adjusting players in Queue and turning on/off Autodraft, will be available during the pause.
A team set to Autodraft will have picks made during the pause when this team is on the clock. Once a pick is made, the next team will be on the clock, but the timer will not run until the draft is un-paused.
Example 1 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, draft clock pauses with 30 minutes remaining at 2 AM ET. The clock will stay paused until 8 AM ET, at which time the clock will continue rolling with the remaining 30 minutes. An auto pick will be made at 8:30 AM ET if the team fails to make a selection.
Example 2 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.
Example 3 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team had autodraft functionality on, so this pick is made. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.
All examples above apply similarly to slow drafts with a 6 hour clock.
FFPC draft facilitators (aka FFPC Commissioners) oversee most online drafts and have the ability to stop, rewind a draft and change draft picks. Draft facilitators have discretion to rule on any discrepancy involving player selection. This may happen on occasion, as a result of various circumstances which may come up during the draft. All rulings by the FFPC facilitators are final.
Each owner is required to draft a starting lineup of 1-QB, 2-RB, 2-WR, 1-TE, 2-FLEX, 1-K, 1-D/ST. If you do not draft a complete starting roster, FFPC commissioners may add a player at their discretion after the draft to ensure a valid roster.
After the initial draft, owners are not required to continue to roster and start a complete 10 player lineup and may cut any position at any time, even to the extent of having zero players at a position. For example, a player may cut all kickers from his or her roster and a 9 player lineup would be used with no kicker.
There is no ability to pick up free agents in Terminator Best Ball Leagues. However, each week, owners are required to drop — or terminate — a single player from their roster, reducing their overall roster by one each week.
Trading between teams of any kind, including but not limited to, draft picks or players is strictly prohibited.
All teams drafting after NFL Week One opening game on Thursday, will be able to draft players who played on Thursday and Friday and will have their points counted toward Week One.
Team managers may access their teams at www.myffpc.com
Weekly Player Termination
Each Terminator team starts with 26 players per roster after their initial draft. Each week, fantasy owners are required to drop a single player from their rosters. There will be no pickups at any time during the season for any reason - only the weekly terminations.
These weekly terminations will begin prior to NFL Week 2 and continue through each week prior to NFL Week 17. There is no termination prior to week 1. Team owners will be able to execute their weekly drops anytime between Tuesday morning and before the official start of each week's NFL games using their FFPC league management software. Owners can also call 1-888-898-FFPC or email support@myffpc.com to notify the FFPC commissioners of their designated weekly drop, in case of an emergency or computer issues. The email or phone call must be received during the allotted time for weekly drops. The FFPC may also send weekly emails, reminding owners to execute their weekly drops.
The deadline to drop/terminate a player is before the official start time of that player's game. This means that players who are playing in the late Sunday or Monday night games can now be dropped before the start of their games. Players on bye can also be dropped at any point prior to the start of the final Monday Night Football game. During weeks which have early games on Thursday, Friday or Saturday, a player may be dropped from a team anytime prior to that game's official start time. Players may not be dropped after the official start time of their game.
It is the responsibility of each team owner to execute the player drop before the deadline. Any drop that is made after the deadline will be considered void and that team will be terminated as per official rules.
If an owner fails to execute the player drop during any given week by the specified deadline - for any reason whatsoever - his team is "terminated" and is eliminated from the remainder of the League, both the regular season and the playoff rounds. There will be no exceptions to this rule. Teams which have been terminated will no longer be eligible to win any prizes. Please do not forget to make your weekly drops!
There are no restrictions on which player or position may be terminated. Any player or position may be chosen to be dropped and it is up to the skill of each team owner to determine which specific player and/or position to drop on a weekly basis. Owners are not required to roster all positions and are permitted to cut all kickers, defenses or any other position if they prefer.
During the first drop, prior to NFL Week 2, each team will drop one player and their roster will be reduced from 26 to 25 players. In week 3, it will go from 25 down to 24 players. In week 4, it will go from 24 down to 23, etc, etc. Prior to NFL week 17, each team will make their final weekly drop and their roster will be down to 10 players entering Week 17.