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Best Ball League Details

Duration:17 week season
Entry Fee:From $35 to $1,250 per team
Prizes:Scroll down for details
Draft Positions:Drawn at random & emailed to league, when league is full
Draft Type & Length:28 round serpentine (snake) online draft
Live Drafts with a 60 second timer per pick
Slow Drafts with a 2 or 6 hour timer per pick (overnight pause 2 AM – 8 AM ET)
Number of Teams:12
Format (Full Season):Weeks 1-17, no playoffs
No H2H matchups, total points only
No need to set lineups, no waivers or free agency
“Set it and Forget it”. Your drafted team is your roster for the season
Optimized scoring lineups are automatically started every week
League Winner:
Team with the most accumulated points at the end of Week 17 is League Champion
Free Agency:None
Weekly Team Management:None
Trades:No trading allowed
Scoring System:FFPC Scoring rules will be in effect (scroll down for scoring details)
Roster Requirement:Twenty eight (28) total roster spots
Starting Lineup:1-QB, 2-RB, 2-WR, 1-TE, 2-Flex, 1-K, 1-D (Flex can be RB, WR or TE)

*The NFL approved an 18 week regular season in 2021, with each team playing 17 regular season games. FFPC Best Ball Leagues rules have been adjusted accordingly.

Overview

The Fantasy Football Players Championship (“FFPC”) is a fantasy football game of skill that offers guaranteed cash awards to its top entrants. This contest will test a participant’s ability to predict player performance both over time and on a weekly basis, as well as to value certain players and positions within the framework of our scoring system, place appropriate bids on free agents based on the relative future value to the entrant’s team, and create a balanced fantasy team that will maximize scoring output over the length of the season. FFPC award winners are determined based on the criteria listed in the Rules below.

The Best Ball format is a 28 round serpentine draft with a 17 week season. Optimized scoring lineups are automatically started each week and there are no in-season transactions, waiver pickups or lineup submissions. Each team will receive the optimum point total for the week which means that fantasy points of the top-scoring QB, 2 RBs, 2 WRs, TE, D/ST, K, and 2 Flex will be awarded. The highest scoring team over the course of the season wins. Fantasy players like this format as it allows players to “draft it & forget it”. It also allows for great draft practice and competition prior to the Main Event drafts.

A modified version of Best Ball, the Best Ball Plus format is a 22 round serpentine draft that automatically starts the optimum lineup each week. The “Plus” stands for the ability to make free agent moves during the course of the season by way of blind bidding. This format combines the benefit of the optimum lineup format with in-season roster management.

The Rules below govern the Best Ball and Best Ball Plus format FFPC Online Satellite Leagues.

How To Enter:

Entry fee for the FFPC Best Ball Online Satellite Leagues range from $35 to $1,250 per entry. Payment can be made via the FFPC’s secure online registration using credit cards or player’s account balance. No refunds will be issued after draft slots are drawn and/or the draft taking place.

Entrants may complete the online entry form for FFPC Online Satellite leagues and agree to abide by the official rules and regulations governing the FFPC. Upon completing the online entry form, the full entry amount must be paid to reserve the team. After registering and making payment, a link will appear on the participant’s MyTeams page for entry into their respective league.

Best Ball Structure, Rules and Prizes

The FFPC Best Ball Satellite League is a 28 round serpentine draft (22 for Best Ball Plus) using FFPC scoring and lineup requirements with a 17 week regular season. The best lineup automatically starts for each team. Best Ball does NOT have in-season team management (Best Ball Plus HAS free agency via blind bidding).

The 17-week season will run from NFL Week 1 through NFL Week 17. There are no playoffs in this league format. League winners will be based purely on total points scored on a weekly basis using optimal scoring of all players on each team’s roster. The top scoring team over 17 weeks will win the league. Prizes may also be awarded to the 2nd and/or 3rd highest scoring teams, depending on the prize structure. In case of the Double Up prize format, top 6 out of 12 teams will win prizes as described in the Prize section.

All FFPC Best Ball Satellite Drafts – both Live (fast) & Slow – will be held Online via the internet at various times and dates. All drafts will last for 28 rounds (22 for DE Plus), with each team selecting one player per round. Drafts will be held in a serpentine format: Team 1 through Team 12 in Round 1, Team 12 through Team 1 in Round 2, Team 1 through Team 12 in Round 3, etc. Teams may select any player that is not already drafted by another team. There are no limits as to the number of players drafted at each position. For the live drafts, each team participant/manager will have one minute (60 seconds) to make a player selection in each round. If the team manager does not make a selection within the allotted 60 second time frame this team will be assigned a player according to the draft software’s auto-pick computer. The draft software will then place this team’s draft on auto-pick. The owner may unselect this feature with a simple click of the mouse and continue drafting in the normal manner with a 60 second clock.

Drafts will run up until the start of the NFL Season. Drafts MUST be completed before the start of the NFL Season and draft clocks may be shortened as needed and/or remaining picks may be autodrafted if needed.

FFPC slow drafts are available with a 2 hour or 6 hour clock (timer per pick). There will also be a pause between the hours of 2 AM and 8 AM ET (11 PM and 5 AM PT) to protect teams from missing a pick during nighttime hours. Teams may make picks during the pause when it is their turn. All other Draft room functionality, like adjusting players in Queue and turning on/off Autodraft, will be available during the pause.

A team set to Autodraft will have picks made during the pause when this team is on the clock. Once a pick is made, the next team will be on the clock, but the timer will not run until the draft is un-paused.

Example 1 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, draft clock pauses with 30 minutes remaining at 2 AM ET. The clock will stay paused until 8 AM ET, at which time the clock will continue rolling with the remaining 30 minutes. An auto pick will be made at 8:30 AM ET if the team fails to make a selection.

Example 2 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.

Example 3 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team had autodraft functionality on, so this pick is made. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.

All examples above apply similarly to slow drafts with a 6 hour clock.

If the team manager does not make a selection within the allotted time frame and does not alert the commissioner to internet or computer problems, this team will be assigned a player according to the team’s Queue (if populated), the team’s rankings, or the draft software’s autodraft settings. The culpable team may subsequently be placed on autodraft for the rest of the draft. The owner may unselect this feature upon returning to the draft room with a simple click of the mouse and may continue drafting in normal manner.

FFPC draft facilitators (aka FFPC Commissioners) oversee most online drafts and have the ability to stop, rewind a draft and change draft picks. Draft facilitators have discretion to rule on any discrepancy involving player selection. This may happen on occasion, as a result of various circumstance which may come up during the draft. All rulings by the FFPC facilitators are final.

All $35 Live Online drafts do not have a live commissioner observing the draft room. After registering, please ensure you are on time to the draft and keep players in your draft queue in case you have connections issues. This draft will not be stopped or paused and draft picks will not be reversed.

Trading between teams of any kind, including but not limited to, draft picks or players is strictly prohibited.

All teams drafting after NFL Week One opening game on Thursday, will be able to draft players who played on Thursday and Friday and will have their points counted toward Week One.

Team managers may access their teams at www.myffpc.com

FFPC Best Ball Online Satellite League Prizes (in US dollars):

$35 Best Ball – FantasyPros Championship (FPC) Satellites

PlacePrize
1st
choose one of three prize options —>

— One (1) FantasyPros Championship league credit ($350 Value)

— $200 cash plus Four (4) $35 FFPC league credits ($340 value)

— $300 cash

2ndOne (1) $35 FFPC league credit ($35 value)

$35 Best Ball – Double Up Satellites

PlacePrize
1stTwo (2) $35 League Credits*
2ndTwo (2) $35 League Credits*
3rdTwo (2) $35 League Credits*
4thTwo (2) $35 League Credits*
5thTwo (2) $35 League Credits*
6thTwo (2) $35 League Credits*

*$35 League Credits may be used for ANY future FFPC leagues with a $35 entry. $35 League Credits do not have a cash value and may not be redeemed for cash. $35 League Credits may not be combined with any other league credits, cash, bonus cash or promo codes.

$77 Best Ball – FFPC 77s

PlacePrize
1st
choose one of three prize options —>

— One (1) FantasyPros Championship league credit plus Three (3) $77 FFPC league credits ($581 Value)

— $250 Cash plus Four (4) $77 FFPC league credits ($558 Value)

— $500 cash
2nd
choose one of three prize options —>
— Three (3) $77 FFPC league credits ($231 Value)
— $200 cash

$150 Best Ball

PlacePrize

1st
choose one of two prize options —>

— Four (4) FantasyPros Championship League Credits ($1,350 Value)
— $1,200 cash

2nd
choose one of two prize options —>

— One (1) FantasyPros Championship League Credit ($350 Value)
— $300 cash

$250 Best Ball

PlacePrize
1st
choose one of two prize options —>
— One (1) FFPC Main Event league credit ($2,000 Value)
— $1,450 cash
2nd$700
3rd$250

$250 Best Ball – Double Up Satellites

PlacePrize
1st-6th

choose one of two prize options —>

— Two (2) $250 League Credits*

— Four (4) $125 Best Ball Tournament Credits*

*$125 and $250 League Credits may be used for ANY future FFPC leagues with a $125 and $250 entry. $125 and $250 League Credits do not have a cash value and may not be redeemed for cash. $125 and $250 League Credits may not be combined with any other league credits, cash, bonus cash or promo codes.

$500 Best Ball

PlacePrize
1st
choose one of two prize options —>
— $1,500 Cash plus One (1) FFPC Main Event league credit ($2,000 Value)
— $2,950 cash
2nd
choose one of two prize options —>
— One (1) FFPC Main Event league credit ($2,000 Value)
— $1,450 cash
3rd$500

$1,250 Best Ball

PlacePrize
1st$8,500
2nd
choose one of two prize options —>
— $1,650 Cash plus One (1) FFPC Main Event league credit ($2,000 Value)
— $3,100 cash
3rd
choose one of two prize options —>
— One (1) FFPC Main Event league credit ($2,000 Value)
— $1,450 cash

FFPC League Scoring

Each team’s roster will have a maximum of 28 players (22 for DE Plus). Lineups do not need to be submitted in Best Ball leagues. The league management system will automatically start the optimal lineup based on that week’s scoring. The starting lineups will consist of: 1 QB, 2 RB, 2 WR, 1 TE, 2 Flex Players (RB, WR or TE), 1 PK and 1 Team Defense/Special Team. There are no lineup changes in Best Ball leagues.

Player position eligibility and designation is determined by FFPC Commissioners during the pre-season and may be changed any time before the start of the NFL season. FFPC participants agree to accept these designations and understand the final position designations may be different from the time their FFPC drafts were conducted.

The following is the scoring system used for every player in FFPC. Scoring will be calculated to the hundredth of a point. Negative yardage will count as a negative score:

Passing

  • 0.05 point – 1 yard passing (multiply total passing yards by 0.05. Example: 275 passing yards = 13.75 fantasy points)
  • 4 points – Passing TD
  • -1 point – Interception thrown
  • -1 point - Fumble Lost
  • 2 points – 2-point conversion

Rushing

  • 0.1 point – 1 yard rushing (multiply total rushing yards by 0.1. Example 126 rushing yards= 12.6 fantasy points)
  • 6 points – Rushing TD
  • -1 point - Fumble Lost
  • 2 points – 2-point conversion

Receiving

  • 0.1 point – 1 yard receiving (multiply total receiving yards by 0.1. Example 126 receiving yards= 12.6 fantasy points)
  • 6 points – Receiving TD
  • 1 point – Reception for RB, WR, QB, K
  • 1.5 points – Reception for TEs
  • -1 point - Fumble Lost
  • 2 points – 2-point conversion

Place Kicking

  • 1 point – Made PAT
  • 3 points – Made FG of 1 – 30 yards plus 0.1 point for every yard thereafter.
    Example: a 45-yard FG would be worth 4.5 points

Team Defense/Special Teams

  • 1 point – Every sack
  • 2 points - Every blocked punt or field goal
  • 2 points – Every team takeaway (interception or fumble recovery)***
  • 6 points – Every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)***
  • 2 points for every return after a blocked/failed extra point or failed two-point try (i.e. on an interception or fumble). [As per new NFL rules for 2015 season]
  • 5 points – Every safety
  • 12 points – Every shutout **

8 points – Allowing between 1- 6 points **

5 points – Allowing between 7 – 13 points **

3 points – Allowing between 14 - 19 points **

1 points – Allowing between 20 – 23 points **

0 points – Allowing between 24 – 29 points **

-2 points – Allowing 30 or more points **

**Points scored by the opposing team’s defense will NOT count towards defensive points allowed. Only points scored when the defense or special teams is on the field will count towards their defensive points allowed. Extra points or two-point conversions will also NOT count towards defensive points allowed if they are a result of a score by the opposing team's defense.

Touchdowns:

FFPC implements Action scoring for all touchdowns. A TD scored in any way by an individual player is awarded to that player whether he is on offense, defense or special teams, whether that TD came as a result of a fumble, interception, double turnover***, lateral, special teams or any other football play. To reiterate: If a player scores a TD during a game and he is in your starting roster, you are awarded 6 points. (The exception is when a quarterback throws a passing touchdown. Those are awarded 4 points.) Please note that this scoring is separate and unrelated from any points which Team Defense/Special Teams may also receive for this TD.

No rushing or receiving yards will be awarded for a TD scored on a fumble, interception, kickoff or punt return.

Touchdowns scored by the offensive team as a result of Fake FG, Fake Punt, Blocked FG or Blocked Punt do not count as Defensive/Special Teams scoring.

*** A double-turnover is when the Offense turns the ball over to the opposing Defense, which subsequently turns the ball over back to the Offense. In this case, neither the Offense’s ball recovery nor any subsequent TD scoring on that particular play are scored as Defensive/Special Team scoring for that team. Defensive team fantasy points for touchdowns, fumble recoveries and interceptions are ONLY scored when the defensive unit is on the field.

*** A fumble by an offensive player through the opposing end zone resulting in a touch-back is not considered a team takeaway and will not award 2 fantasy points for the Team Defense/Special Teams.

FFPC Satellite League Free Agency Acquisitions and Blind Bidding

PLEASE NOTE: Blind bidding rules are applicable to Best Ball Plus leagues ONLY – there are no waiver pickups or any transactions in standard Best Ball leagues

The Best Ball Plus leagues have the following free agent blind bidding process is the only means by which free agents may be acquired in the FFPC. There are no other ways to acquire free agents like ‘worst-to-first’ and ‘first-come-first-served’ or any other waiver methods other than blind bidding as described below.

Any active NFL player which is not on a roster in the individual league is considered a free agent for that league and may be available for pick-up. Players dropped by a team are placed into the free agent player pool and will be available for pick-up (see below for exclusions).

The free agent acquisition process is made by way of “blind bidding”. Each team will be given $1000 blind bidding “dollars” (not real money, just bidding dollars) to be used for the entire season. IMPORTANT: once these bidding dollars are used up, you will no longer have the ability to pick up free agents. Bids will remain hidden from the rest of the league until after all the winning bids have been awarded. Free agent players will be awarded to the team with the highest bid for that free agent, and the winning bid amount will be deducted from that team’s free agent dollars. Besides the winning bid, all other bids for that free agent are considered losing bids and are cancelled. At this point, the highest remaining bid by any team for any remaining free agent will be considered. The team with this winning bid will be awarded the free agent and all losing bids for that free agent will be cancelled. This process will continue until every remaining bid has been considered.

Starting in 2012, due to the addition of weekly Thursday games to the NFL schedule, there will now be two (2) weekly blind bidding processes. The first “Primary” blind bidding process will take place on Wednesday with the second “Supplementary” process taking place on Friday.

The deadline for bid submission for both Wednesday and Friday is now 10:00 pm Eastern.

All free agent NFL players will be available for the Wednesday bidding process.

NFL players which are dropped during Wednesday’s bidding process will NOT be available for pickups on Friday (48 hours later) and will ONLY become available for next week’s Wednesday bidding process.

Free agent NFL players whose teams played on Thursday will NOT be available for pickups on Friday (following Thursday’s game) and will ONLY become available for next week’s Wednesday bidding process.

The blind bidding process will be available after the completion of Week 1 and end prior to Week 17 . Rosters will be updated with the results of all successful bids after 10:00 PM EST, following the completion of the blind bidding process.

Bids will be allowed to be entered from Sunday at 7:00 AM EST until Wednesday 10:00 PM EST for Wednesday’s bidding process. Bid will be allowed to be entered from Wednesday at 11:00 PM EST until Friday 10:00 PM EST for Friday’s bidding process.

All bids will be processed and the rosters updated with the results of all successful bids after 10:00 PM EST on Wednesday & Friday, following the completion of the blind bidding process.

All team managers are strongly encouraged to place their bids as early in the week as possible.

QBs, RBs, WRs and TEs which are cut starting Week 11 through Week 17 free agent bidding processes will be REMOVED from the free agent pool and may not be re-acquired by any team for the remainder of the season. This is done to minimize the possibility of potential collusion.

Kickers and Team Defenses cut during Weeks 11 through Week 17 free agent bidding processes WILL REMAIN in the free agent pool and will be available to be re-acquired by teams as long as the free agency bidding processes remain open.

FFPC Commissioners and FFPC, LLC. reserve the right to remove a dropped player from the free agent pool or reinstate that player back to its original team, if FFPC Commissioners and FFPC, LLC. determine that doing so is the interest of upholding the integrity of the contest, or that the dropped player would unfairly impact the outcome of the FFPC, or to correct an error. In this rare instance, all participants will be notified and an explanation will be given.

In the event that there is a tie between bids, the team which is awarded the player will be determined in order by:

  1. Worst total points.
  2. Worst won/lost record, if applicable.
  3. Worst previous week score.
  4. Loser of head-to-head match-up, if applicable.
  5. Virtual coin toss.

Bids shall be placed individually, or in groups, with conditional bids following the primary bid. The top bid is the primary bid in a bidding group. The bids underneath are conditional bids. If you lose the primary bid, the first conditional bid directly below will be considered next. If you lose the primary and the first conditional bid, then the second conditional bid will be considered, etc. The rest of your bidding groups will be processed in the same manner. A maximum of one player can be won in each bidding group. Bids within a group may have different designated drop players. It’s important to remember when placing multiple free agent bids that you cannot win two players if they both have the same drop player. You may not place different bid amount on the same player. In this case, only the highest dollar bid will be considered.

Teams may submit as many bids as they like. There are no limitations as to the amount of players that may be acquired by any one team during the course of the weekly blind bidding processes or during the course of the year, provided teams remain within the maximum number of 22 players allowed on each roster.

Teams will no longer have the ability to acquire or bid on free agents once their initial 1,000 free agent “dollars” have been spent. All bids must be in increments of dollars, with no cents. The minimum bid amount is $1.

Bids may only be accepted on each individual FFPC league pages. No bids will be accepted by telephone, email, message boards or any via any other form. In the event that the league pages are not able to accept bids, team managers are instructed to go to www.MyFFPC.com, call the 24-hour customer service number at 1-888-898-3372 or email support@myffpc.com for further instructions.

Draft/Event Information

The draft is conducted in the ‘live draft’ room found on the league pages. It is strongly recommended that each participant check in a few hours before the draft and familiarize themselves with the draft software. The draft will be conducted in a serpentine method starting the first round with Team 1, proceeding through Team 12; the second round will start with Team 12 and will proceed through Team 1; the third round will begin with Team 1 and end with Team 12, etc. until all 28 rounds have been completed. This will result in a 28 player roster (22 for DE Plus). Most drafts last approximately 2.5 hours, however, participants should allow for 3 hours or more.

IMPORTANT: The draft room software will require each team to draft a starting lineup of 1-QB, 2-RB, 2-WR, 1-TE, 2-FLEX, 1-K, 1-D/ST. As an example, if you do not have a Kicker in the final round of the draft, the software will not allow you to draft another position and you will be required to draft a Kicker.

Online Draft Commissioner

Each online draft will have a live draft commissioner to watch over the draft and assist as needed. The commissioner will provide his or her contact phone number at the beginning of the draft. Each participant must write the phone number and keep it nearby in case of an emergency. If a participant has an issue or gets disconnected for a few minutes, please call the commissioner. The draft commissioner will act in the fairest way possible to insure that no one gets passed over due to computer issues. If a participant’s computer is down for an extended period of time and they do not call in to the commissioner, the commissioner will be forced to continue the draft by having a surrogate take over the draft for that team or place that team on auto-pick.

Online Satellite Draft Attendance

Draft attendance is mandatory. Please contact the FFPC should you expect to be late for the draft. Participants must log into their league and sign into the online draft no later than five minutes prior to the draft start time. In the event that the participant (or co-manager) does not sign in to the online draft, a surrogate drafter may make selections for the team in question or the team may be placed on auto-pick. If a participant signs into the online draft after the draft has started, he will be able to select his next player; however, if any previous surrogate selections have been made, they would still apply. Check your connections in advance of the draft. If you cannot gain access to the draft, you will need to arrange another method to access the draft. The FFPC is not responsible for connection issues, and will not issue a refund.

Satellite leagues times and dates will vary. All event times and schedules will be posted on the FFPC website. FFPC, LLC. is not responsible for any loss or liability incurred by any participants or co-managers due to rescheduling of any or all events. At its sole discretion, FFPC, LLC. reserves the right to terminate any FFPC Satellite Leagues at any time prior to its completion due to any acts of God, natural disasters, terrorism, change in applicable law, interruption in the NFL season (including strikes, lockouts and/or use of replacement players), or failure or ceasing of operations by our fantasy league management platform. In the event that FFPC, LLC. terminates the FFPC, all entry fees would be returned to the entrants.

The FFPC Satellite League season begins with the start of NFL Week 1 games and ends with the conclusion of Week 17 games, which is the first 17 weeks of the NFL regular season. If the NFL changes its season for any reason, FFPC, LLC. reserves the right to amend its FFPC league structure accordingly. Any regular season NFL games that take place prior to the FFPC Satellite drafts WILL count towards Week 1 point scoring in the FFPC regular season. If the NFL plays any games with replacement players during a formal league strike or lockout, statistics from those games shall not count for the purposes of this competition.

FFPC, LLC. uses its league management service to handle scheduling, blind bidding, transactions, win-loss records, etc. FFPC uses game statistics provided by SportRadar data feed which will be our basis for scoring. Elias Sports Bureau will often have minor scoring changes during the season. FFPC will automatically have the league management software make stat changes as they occur. FFPC, LLC. will act as the commissioner of the overall event and will have final say over all decisions related and regarding the Fantasy Football Players Championship. Entrants warrant that they are familiar with the workings of Elias Sports Bureau and SportRadar, and agree not to hold FFPC, LLC. liable for any errors caused by, or potential failures of either Elias Sports Bureau or SportRadar.

In the event of a server failure or other technical issues, the last lineup that was submitted will be the official lineup for the week. FFPC, LLC. RECOMMENDS THAT PARTICIPANTS MAKE ALL LINEUP CHANGES AS SOON AS LINEUP SUBMISSION IS AVAILABLE EACH WEEK. In cases of extreme emergency, line up changes may be submitted to support@myffpc.com with the words LINEUP CHANGE in the subject line, or called into 1-888-898-FFPC, as long as these changes are received prior to the weekly deadline for making such changes. The following must be provided for a valid email or phone transaction: League number & team name, login name and password, name of player(s) to be placed in the starting lineup, name of player(s) to be removed from the starting lineup.

If you feel there is a scoring error, please email support@myffpc.com the words STAT APPEAL in the subject line. Kindly detail the issue and we will look into it. We are using Elias Sports Bureau to automatically correct any statistical errors, so an appeal is not needed for an error which would be corrected by Elias. Typically, stat changes are received by Elias and SportsRadar on the Thursday following that particular week. Once the stat changes are received, the FFPC will update the standings and results of all FFPC leagues accordingly. All scoring for the prior week will go FINAL by 6 PM EST on the Friday following that particular week, and at that time all contestants waive their right to any further appeals. It will be the sole discretion of FFPC, LLC. to make any changes not noted by Elias Sports Bureau.

Prize Distribution

Winners will be notified by email or regular mail within 10 days after the final league and overall results are posted on the FFPC web site. All award money will be paid in U.S. dollars and will be mailed out no later than January 20th, 2025 to all participants that have provided their tax reporting information. All taxes associated with the receipt of any award are the sole responsibility of the winner. FFPC, LLC. will pay 100% of all FFPC awards directly to each winning principal participant unless a prize split is requested by the principal participant, as described directly below. FFPC, LLC. is not responsible for, or bound by, any agreement between the principal participant and any co-managers or group. FFPC, LLC. reserves the right to substitute any non-cash award by cash or by an award of equal or greater value.

Prize splitting amongst principal participant and their co-managers is now available. The principal participant will always remain the sole legal prize winner and MUST authorize payment to his co-manager in writing. The principal participant will fill out and sign the authorization form indicating the name & address of his co-manager and the amount he should receive. Both the principal participant and the co-manager will each fill out a W-9. Once these documents are received and approved by FFPC, LLC. the prize monies will be released to both parties. At year’s end, both the principal participant and the co-manager will each receive IRS Form-1099 for their prize awards.

Limitations to prize splitting: prize splitting is limited to TWO persons only: the principal participant and the co-manager. Under no circumstance will FFPC, LLC. issue payment to anyone other than these two persons. Only total prize awards of $2,000 or greater will be eligible for prize splitting. This may can be a combination of any CASH prizes won in any FFPC tournament, league or contest. FFPC Dollars or any non-cash prizes are not applicable for prize splitting. Each share of prize split awards must be a minimum of $600. FFPC, LLC. may, at its own discretion, refuse to accept any prize splitting request and process the entire award to the principal participant. Please email info@myffpc.com with any further questions regarding the prize splitting process.

If your gross prize winnings exceed $600.00, the Fantasy Football Players Championship must file a Form 1099 with the IRS at the end of this calendar year. At that point, we may request your social security number (this will be kept strictly private unless required to be disclosed as a matter of law) to file your prize winnings with the IRS. This Form contains the amount paid to the award principal participant and/or the co-manager, in cases where the prize split has been processed. Award winners will receive a copy of the Form for tax purposes and are responsible for paying any taxes that result from your cash prize. Please consult your income tax adviser for filing advice. If you do not fill out this form and return it to us, you may not get your prize by our listed payout date of January 20th, 2024.

Contingency Plans

Please read the FFPC Terms & Conditions, section titled “Official Length of the NFL Season” for our contingency plans should the NFL have unexpected changes to its season.


Please refer to Terms & Conditions for eligibility, prohibited players and other game rules.