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Best Ball Slim Leagues Details

Slim Explained:

18 Round Draft with NO Kicker and Defense Positions

Duration:16 week season
Entry Fee:From $35 to $250 per team
Prizes:Scroll down for details
Draft Positions:Drawn at random & emailed to league, when league is full
Draft Type & Length:18 round serpentine (snake) online draft
Live Drafts with a 60 second timer per pick
Slow Drafts with a 2 or 6 hour timer per pick (overnight pause 2 AM – 8 AM ET)
Number of Teams:12
Format (Full Season):Weeks 1-16, no playoffs
No H2H matchups, total points only
No need to set lineups, no waivers or free agency
“Set it and Forget it”. Your drafted team is your roster for the season
Optimized scoring lineups are automatically started every week
League Winner:
Team with the most accumulated points at the end of Week 16 is League Champion
Free Agency:None
Weekly Team Management:None
Trades:No trading allowed
Scoring System:FFPC Scoring rules will be in effect (scroll down for scoring details)
Roster Requirement:Eighteen (18) total roster spots
Starting Lineup:1-QB, 2-RB, 2-WR, 1-TE, 2-Flex (Flex can be RB, WR or TE)

Best Ball Slim Leagues:

Best Ball Slim Leagues differ from standard FFPC Best Ball leagues in two distinct ways. Best Ball Slim Leagues have:

1) 18 round drafts

2) NO Kicker or Defense Positions

Overview

The Fantasy Football Players Championship (“FFPC”) is a fantasy football game of skill that offers guaranteed cash awards to its top entrants. This contest will test a participant’s ability to predict player performance both over time and on a weekly basis, as well as to value certain players and positions within the framework of our scoring system, place appropriate bids on free agents based on the relative future value to the entrant’s team, and create a balanced fantasy team that will maximize scoring output over the length of the season. FFPC award winners are determined based on the criteria listed in the Rules below.

The Best Ball Slim format is an 18 round serpentine draft with a 16 week season. Optimized scoring lineups are automatically started each week and there are no in-season transactions, waiver pickups or lineup submissions. Each team will receive the optimum point total for the week which means that fantasy points of the top-scoring QB, 2 RBs, 2 WRs, TE, and 2 Flex will be awarded. The highest scoring team over the course of the season wins. Fantasy players like this format as it allows players to “draft it & forget it”.

The Rules below govern the Best Ball Slim format FFPC Online Satellite Leagues.

How To Enter:

Entry fee for the FFPC Best Ball Slim Online Satellite Leagues range from $35 to $250 per entry. Payment can be made via the FFPC’s secure online registration using credit cards or player’s account balance. No refunds will be issued after draft slots are drawn and/or the draft taking place.

Entrants may complete the online entry form for FFPC Online Satellite leagues and agree to abide by the official rules and regulations governing the FFPC. Upon completing the online entry form, the full entry amount must be paid to reserve the team. After registering and making payment, a link will appear on the participant’s MyTeams page for entry into their respective league.

Best Ball Structure, Rules and Prizes

The FFPC Best Ball Slim Satellite League is an 18 round serpentine draft using FFPC scoring with a starting lineup of 1-QB, 2-RB, 2-WR, 1-TE, 2-Flex (Flex can be RB, WR or TE) with a 16 week regular season. The best lineup automatically starts for each team. Best Ball does NOT have in-season team management.

The 16-week season will run from NFL Week 1 through NFL Week 16. There are no playoffs in this league format. League winners will be based purely on total points scored on a weekly basis using optimal scoring of all players on each team’s roster. The top scoring team over 16 weeks will win the league. Prizes may also be awarded to the 2nd and/or 3rd highest scoring teams, depending on the prize structure. In case of the Double Up prize format, top 6 out of 12 teams will win prizes as described in the Prize section.

All FFPC Best Ball Slim Satellite Drafts – both Live (fast) & Slow – will be held Online via the internet at various times and dates. All drafts will last for 18 rounds), with each team selecting one player per round. Drafts will be held in a serpentine format: Team 1 through Team 12 in Round 1, Team 12 through Team 1 in Round 2, Team 1 through Team 12 in Round 3, etc. Teams may select any player that is not already drafted by another team. There are no limits as to the number of players drafted at each position. For the live drafts, each team participant/manager will have one minute (60 seconds) to make a player selection in each round. If the team manager does not make a selection within the allotted 60 second time frame this team will be assigned a player according to the draft software’s auto-pick computer. The draft software will then place this team’s draft on auto-pick. The owner may unselect this feature with a simple click of the mouse and continue drafting in the normal manner with a 60 second clock.

FFPC slow drafts are available with a 2 hour or 6 hour clock (timer per pick). There will also be a pause between the hours of 2 AM and 8 AM ET (11 PM and 5 AM PT) to protect teams from missing a pick during nighttime hours. Teams may make picks during the pause when it is their turn. All other Draft room functionality, like adjusting players in Queue and turning on/off Autodraft, will be available during the pause.

A team set to Autodraft will have picks made during the pause when this team is on the clock. Once a pick is made, the next team will be on the clock, but the timer will not run until the draft is un-paused.

Example 1 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, draft clock pauses with 30 minutes remaining at 2 AM ET. The clock will stay paused until 8 AM ET, at which time the clock will continue rolling with the remaining 30 minutes. An auto pick will be made at 8:30 AM ET if the team fails to make a selection.

Example 2 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.

Example 3 (Slow draft with a 2 hour clock): A team goes on the clock at 12:30 AM ET, the clock pauses with 30 minutes remaining at 2 AM ET. The team makes a selection at 5 AM ET. The following team had autodraft functionality on, so this pick is made. The following team is now on the clock, with the clock still paused. The clock will start to run at 8 AM ET so this team will have until 10 AM ET to make a selection.

All examples above apply similarly to slow drafts with a 6 hour clock.

If the team manager does not make a selection within the allotted time frame and does not alert the commissioner to internet or computer problems, this team will be assigned a player according to the team’s Queue (if populated), the team’s rankings, or the draft software’s autodraft settings. The culpable team may subsequently be placed on autodraft for the rest of the draft. The owner may unselect this feature upon returning to the draft room with a simple click of the mouse and may continue drafting in normal manner.

FFPC draft facilitators (aka FFPC Commissioners) oversee most online drafts and have the ability to stop, rewind a draft and change draft picks. Draft facilitators have discretion to rule on any discrepancy involving player selection. This may happen on occasion, as a result of various circumstance which may come up during the draft. All rulings by the FFPC facilitators are final.

All $35 Live Online drafts do not have a live commissioner observing the draft room. After registering, please ensure you are on time to the draft and keep players in your draft queue in case you have connections issues. This draft will not be stopped or paused and draft picks will not be reversed.

Trading between teams of any kind, including but not limited to, draft picks or players is strictly prohibited.

Team managers may access their teams at www.myffpc.com

FFPC Best Ball Slim Online Satellite League Prizes (in US dollars):

$35 Best Ball Slim – Footballguys Players Championship (FPC) Satellites

PlacePrize
1st
choose one of three prize options —>

— One (1) 2021 Footballguys Players Championship league credit ($350 Value)

— $200 cash plus Four (4) $35 FFPC league credits ($340 value)

— $300 cash

2ndOne (1) $35 FFPC league credit ($35 value)

$35 Best Ball Slim – Double Up Satellites

PlacePrize
1stTwo (2) $35 League Credits*
2ndTwo (2) $35 League Credits*
3rdTwo (2) $35 League Credits*
4thTwo (2) $35 League Credits*
5thTwo (2) $35 League Credits*
6thTwo (2) $35 League Credits*

*$35 League Credits may be used for ANY future FFPC leagues with a $35 entry. $35 League Credits do not have a cash value and may not be redeemed for cash. $35 League Credits may not be combined with any other league credits, cash, bonus cash or promo codes.

$77 Best Ball Slim – FFPC 77s

PlacePrize
1st
choose one of two prize options —>
— $250 Cash plus Four (4) $77 FFPC league credits ($558 Value)
— $500 cash
2nd
choose one of two prize options —>
— Three (3) $77 FFPC league credits ($231 Value)
— $200 cash

$150 Best Ball Slim

PlacePrize
1st$1,250
2nd$225

$250 Best Ball Slim

PlacePrize
1st
choose one of two prize options —>
— One (1) 2021 FFPC Main Event league credit ($1,900 Value)
— $1,450 cash
2nd$700
3rd$250

$250 Best Ball Slim – Double Up Satellites

PlacePrize
1stTwo (2) $250 League Credits*
2ndTwo (2) $250 League Credits*
3rdTwo (2) $250 League Credits*
4thTwo (2) $250 League Credits*
5thTwo (2) $250 League Credits*
6thTwo (2) $250 League Credits*

*$250 League Credits may be used for ANY future FFPC leagues with a $250 entry. $250 League Credits do not have a cash value and may not be redeemed for cash. $250 League Credits may not be combined with any other league credits, cash, bonus cash or promo codes.

FFPC Best Ball Slim League Scoring

Each team’s roster will have a maximum of 18 players. Lineups do not need to be submitted in Best Ball Slim Leagues. The league management system will automatically start the optimal lineup based on that week’s scoring. The starting lineups will consist of: 1 QB, 2 RB, 2 WR, 1 TE and 2 Flex Players (RB, WR or TE).

Player position eligibility and designation is determined by FFPC Commissioners during the pre-season and may be changed any time before the start of the NFL season. FFPC participants agree to accept these designations and understand the final position designations may be different from the time their FFPC drafts were conducted.

The following is the scoring system used for every player in FFPC. Scoring will be calculated to the hundredth of a point. Negative yardage will count as a negative score:

Passing:

20 yards passing = 1 point (Divide total yards by 20. Example: 275 passing yards = 13.75 fantasy points)

Passing TD = 4 points

Interception thrown = Minus one point (-1).

2-point conversion = 2 points

Rushing:

10 yards rushing = 1 point (Divide total yards by 10. Example 126 rushing yards= 12.6 fantasy points)

Rushing TD = 6 points

2-point conversion = 2 points

Receiving:

10 yards receiving = 1 point (Divide total yards by 10. Example: 93 receiving yards = 9.3 fantasy points)

Receiving TD = 6 points

1 point per Reception for RB, WR, QB, K

1.5 points per Reception for TEs

2-point conversion = 2 points

Placekicking:

Extra Point = 1 point

3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter.

Example: a 45-yard FG would be worth 4.5 points

Team Defense/Special Teams:

1 point for every sack

2 points for every team takeaway (interception or fumble recovery)***

6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)***

2 points for every return after a blocked/failed extra point or failed two-point try (i.e. on an interception or fumble). [As per new NFL rules for 2015 season]

5 points for every safety

12 points for every shutout **

8 points for allowing between 1- 6 points **

5 points for allowing between 7 – 10 points **

** Any points scored against a team counts towards their defensive points allowed, whether the scoring came by an offensive, defensive or special team score.

Touchdowns:

FFPC implements Action scoring for all touchdowns. A TD scored in any way by an individual player is awarded to that player whether he is on offense, defense or special teams, whether that TD came as a result of a fumble, interception, double turnover***, lateral, special teams or any other football play. To reiterate: If a player scores a TD during a game and he is in your starting roster, you are awarded 6 points. (The exception is when a quarterback throws a passing touchdown. Those are awarded 4 points.) Please note that this scoring is separate and unrelated from any points which Team Defense/Special Teams may also receive for this TD.

No rushing or receiving yards will be awarded for a TD scored on a fumble, interception, kickoff or punt return.

Touchdowns scored by the offensive team as a result of Fake FG, Fake Punt, Blocked FG or Blocked Punt do not count as Defensive/Special Teams scoring.

*** A double-turnover is when the Offense turns the ball over to the opposing Defense, which subsequently turns the ball over back to the Offense. In this case, neither the Offense’s ball recovery nor any subsequent TD scoring on that particular play are scored as Defensive/Special Team scoring for that team. Defensive team fantasy points for touchdowns, fumble recoveries and interceptions are ONLY scored when the defensive unit is on the field.

*** A fumble by an offensive player through the opposing end zone resulting in a touch-back is not considered a team takeaway and will not award 2 fantasy points for the Team Defense/Special Teams.

FFPC Best Ball Slim League Free Agency Acquisitions and Blind Bidding

There are no waiver pickups or any transactions in Best Ball Slim Leagues. "Draft and forget it."

Draft/Event Information

The draft is conducted in the ‘live draft’ room found on the league pages. It is strongly recommended that each participant check in a few hours before the draft and familiarize themselves with the draft software. The draft will be conducted in a serpentine method starting the first round with Team 1, proceeding through Team 12; the second round will start with Team 12 and will proceed through Team 1; the third round will begin with Team 1 and end with Team 12, etc. until all 18 rounds have been completed. This will result in a 18 player roster. Most drafts last approximately 1.5 hours, however, participants should allow for 2 hours or more.

IMPORTANT: The draft room software will require each team to draft a starting lineup of 1-QB, 2-RB, 2-WR, 1-TE, 2-FLEX. As an example, if you do not have a Quarterback in the final round of the draft, the software will not allow you to draft another position and you will be required to draft a Quarterback.

Online Draft Commissioner

Each online draft will have a live draft commissioner to watch over the draft and assist as needed. The commissioner will provide his or her contact phone number at the beginning of the draft. Each participant must write the phone number and keep it nearby in case of an emergency. If a participant has an issue or gets disconnected for a few minutes, please call the commissioner. The draft commissioner will act in the fairest way possible to insure that no one gets passed over due to computer issues. If a participant’s computer is down for an extended period of time and they do not call in to the commissioner, the commissioner will be forced to continue the draft by having a surrogate take over the draft for that team or place that team on auto-pick.

Online Satellite Draft Attendance

Draft attendance is mandatory. Please contact the FFPC should you expect to be late for the draft. Participants must log into their league and sign into the online draft no later than five minutes prior to the draft start time. In the event that the participant (or co-manager) does not sign in to the online draft, a surrogate drafter may make selections for the team in question or the team may be placed on auto-pick. If a participant signs into the online draft after the draft has started, he will be able to select his next player; however, if any previous surrogate selections have been made, they would still apply. Check your connections in advance of the draft. If you cannot gain access to the draft, you will need to arrange another method to access the draft. The FFPC is not responsible for connection issues, and will not issue a refund.

Satellite leagues times and dates will vary. All event times and schedules will be posted on the FFPC website. FFPC, LLC. is not responsible for any loss or liability incurred by any participants or co-managers due to rescheduling of any or all events. At its sole discretion, FFPC, LLC. reserves the right to terminate any FFPC Satellite Leagues at any time prior to its completion due to any acts of God, natural disasters, terrorism, change in applicable law, interruption in the NFL season (including strikes, lockouts and/or use of replacement players), or failure or ceasing of operations by our fantasy league management platform. In the event that FFPC, LLC. terminates the FFPC, all entry fees would be returned to the entrants.

The FFPC Satellite League season begins with the start of NFL Week 1 games and ends with the conclusion of Week 16 games, which is the first 16 weeks of the NFL regular season. If the NFL changes its season for any reason, FFPC, LLC. reserves the right to amend its FFPC league structure accordingly. Any regular season NFL games that take place prior to the FFPC Satellite drafts WILL count towards Week 1 point scoring in the FFPC regular season. If the NFL plays any games with replacement players during a formal league strike or lockout, statistics from those games shall not count for the purposes of this competition.

FFPC, LLC. uses its league management service to handle scheduling, blind bidding, transactions, win-loss records, etc. FFPC uses game statistics provided by SportRadar data feed which will be our basis for scoring. Elias Sports Bureau will often have minor scoring changes during the season. FFPC will automatically have the league management software make stat changes as they occur. FFPC, LLC. will act as the commissioner of the overall event and will have final say over all decisions related and regarding the Fantasy Football Players Championship. Entrants warrant that they are familiar with the workings of Elias Sports Bureau and SportRadar, and agree not to hold FFPC, LLC. liable for any errors caused by, or potential failures of either Elias Sports Bureau or SportRadar.

In the event of a server failure or other technical issues, the last lineup that was submitted will be the official lineup for the week. FFPC, LLC. RECOMMENDS THAT PARTICIPANTS MAKE ALL LINEUP CHANGES AS SOON AS LINEUP SUBMISSION IS AVAILABLE EACH WEEK. In cases of extreme emergency, line up changes may be submitted to support@myffpc.com with the words LINEUP CHANGE in the subject line, or called into 1-888-898-FFPC, as long as these changes are received prior to the weekly deadline for making such changes. The following must be provided for a valid email or phone transaction: League number & team name, login name and password, name of player(s) to be placed in the starting lineup, name of player(s) to be removed from the starting lineup.

If you feel there is a scoring error, please email support@myffpc.com the words STAT APPEAL in the subject line. Kindly detail the issue and we will look into it. We are using Elias Sports Bureau to automatically correct any statistical errors, so an appeal is not needed for an error which would be corrected by Elias. Typically, stat changes are received by Elias and SportsRadar on the Thursday following that particular week. Once the stat changes are received, the FFPC will update the standings and results of all FFPC leagues accordingly. All scoring for the prior week will go FINAL by 6 PM EST on the Friday following that particular week, and at that time all contestants waive their right to any further appeals. It will be the sole discretion of FFPC, LLC. to make any changes not noted by Elias Sports Bureau.

Prize Distribution

Winners will be notified by email or regular mail within 10 days after the final league and overall results are posted on the FFPC web site. All award money will be paid in U.S. dollars and will be mailed out no later than January 20th, 2021 to all participants that have provided their tax reporting information. All taxes associated with the receipt of any award are the sole responsibility of the winner. FFPC, LLC. will pay 100% of all FFPC awards directly to each winning principal participant unless a prize split is requested by the principal participant, as described directly below. FFPC, LLC. is not responsible for, or bound by, any agreement between the principal participant and any co-managers or group. FFPC, LLC. reserves the right to substitute any non-cash award by cash or by an award of equal or greater value.

Prize splitting amongst principal participant and their co-managers is now available. The principal participant will always remain the sole legal prize winner and MUST authorize payment to his co-manager in writing. The principal participant will fill out and sign the authorization form indicating the name & address of his co-manager and the amount he should receive. Both the principal participant and the co-manager will each fill out a W-9. Once these documents are received and approved by FFPC, LLC. the prize monies will be released to both parties. At year’s end, both the principal participant and the co-manager will each receive IRS Form-1099 for their prize awards.

Limitations to prize splitting: prize splitting is limited to TWO persons only: the principal participant and the co-manager. Under no circumstance will FFPC, LLC. issue payment to anyone other than these two persons. Only total prize awards of $2,000 or greater will be eligible for prize splitting. This may can be a combination of any CASH prizes won in any FFPC tournament, league or contest. FFPC Dollars or any non-cash prizes are not applicable for prize splitting. Each share of prize split awards must be a minimum of $600. FFPC, LLC. may, at its own discretion, refuse to accept any prize splitting request and process the entire award to the principal participant. Please email info@myffpc.com with any further questions regarding the prize splitting process.

If your gross prize winnings exceed $600.00, the Fantasy Football Players Championship must file a Form 1099 with the IRS at the end of this calendar year. At that point, we may request your social security number (this will be kept strictly private unless required to be disclosed as a matter of law) to file your prize winnings with the IRS. This Form contains the amount paid to the award principal participant and/or the co-manager, in cases where the prize split has been processed. Award winners will receive a copy of the Form for tax purposes and are responsible for paying any taxes that result from your cash prize. Please consult your income tax adviser for filing advice. If you do not fill out this form and return it to us, you may not get your prize by our listed payout date of January 20th, 2021.

Contingency Plans

Please read the FFPC Terms & Conditions, section titled “Official Length of the NFL Season” for our contingency plans should the NFL have unexpected changes to its season.


Please refer to Terms & Conditions for eligibility, prohibited players and other game rules.