FFPC Main Event – Rules Explained
Great way to get acquainted with the rules.
The FFPC rules weren’t just thrown together or simply copied from another contest. Lot’s of thought and consideration went into the decision making that allowed us to structure the FFPC game. As Albert Einstein said: “Make things as simple as possible, but not simpler”. And that’s what we did. The result is a format which is enjoyed by thousands of high stakes fantasy football players. On the page below, we would like to share the reasoning and thought process behind the FFPC Main Event’s game structure, rules and lineup requirements. If you have any further questions, please email us your questions or comments to firstname.lastname@example.org. We also look forward to your feedback on the message boards.
In addition to this Rules Explained page, please read the Quick Overview and Official FFPC Main Event Rules pages prior to registering for complete details.
The FFPC Lineup & Scoring Explained:
(Scroll down for FFPC Rules and Format Explained)
QB – Start 1 – Score 4 points per TD. We prefer the single QB format, and believe that 4 points per touchdown is a fair value for QB contribution. The passing yardage and other scoring opportunities for QBs permit them to score enough points to be a valuable position on the starting roster.
RBs – Start 2 – Score 6 points per TD and 1 Point Per Reception. Having played in many PPR leagues, our experience is that scoring 1 point per reception is a fair method. It gives lesser RBs real value on a weekly basis. The 1/2 point per reception rule, offered in some formats, is not suitable in a 12-team format and makes a RB less valuable than a WR or TE.
WRs – Start 2 – Score 6 Points per TD and 1 Point Per Reception. Having played various other high stakes events, we as players just like this scoring format, and feel it’s the best way to allocate points for WRs.
TEs – Start 1 – Score 6 Points Per TD and 1.5 Points Per Reception. This is where the FFPC breaks from the crowd in a big way, and there are multiple reasons. Having the option of selecting high scoring TEs gives owners more lineup flexibility and adds to draft strategy. Tight ends may be drafted early and often by some drafters and ignored by others. NFL teams have made the tight end more of an offensive weapon in recent years and the FFPC has emulated that trend with its Tight End scoring. The 1.5 PPR rule also has bearing on the Dual-Flex option as explained below.
Ks & Ds – start one of each.
Flex Position – Start 2 – The FFPC Dual-Flex. Fantasy owners can choose the Flex from the TE/WR/RB positions. With 6 Points Per TD, 1-Point per Reception (1.5 for TE), fantasy owners have many more lineups choices and decisions using this versatile format. There are 6 different lineup combinations which can be utilized with the Dual-Flex:
- (2RB, 4WR, 1TE)
- (2RB, 3WR, 2TE)
- (2RB, 2WR, 3TE)
- (3RB, 2WR, 2TE)
- (3RB, 3WR, 1TE)
- (4RB, 2WR, 1TE)
With a single Flex position, a fantasy owner is limited to only 3 lineup choices vs. 6 choices in the FFPC. The elevated tight end scoring makes all 6 lineup options viable for fantasy owners. Teams with strong running backs, wide receivers and/or tight ends are permitted to field the lineup they want. A fourth running back or a third quality tight end is a viable option. Bye weeks become manageable and permit additional lineup choices due to starting lineup flexibility. Fantasy owners can manage their lineup decisions and can “play to their team strength”. The Dual-Flex option even aids in free agent bidding strategy, whereas teams with three strong starting RBs can continue to try and solidify that position and pick up another RB, due to the ability to start all four.
‘Action’ Scoring – All offensive players will receive points if they score a TD, whether by punt/kickoff return, playing defense, from a fumble recovery, etc. We feel it is fair to reward the fantasy owner that has that player. A player like Devin Hester or Leon Washington may become a valuable starter thanks to this rule addition.
The FFPC Rules and Format Explained:
Number of entries in the FFPC: Starting in 2014, in order to be in full compliance with the federal law known as the UIGEA which governs fantasy sports, we will be placing a “hard cap” on total number of entries in the FFPC Main Event. When the FFPC announces a guaranteed prize structure, we must stick to that number. Changing prize structure, even upward, is a questionable practice according to the UIGEA. Since it is never possible to truly project participation, our hard cap numbers will be higher than what we actually project for final entries. The hard cap for the 2017 FFPC Main Event will be 1,440 teams (last year the Main Event finished with 1380 teams). If the contest finishes under the cap number, participants still get the benefit of the larger guaranteed prize pool. If the contests reaches the cap, registrations close immediately. The announced prize structure is guaranteed regardless of final amount of entries.
Main Event drafts and NFL Week One Opening Game on Thursday: Starting in 2016, Online & Live, In-person Main Event drafts will be scheduled before and after Week One Opening Game on Thursday. All team owners, whether drafting before or after Thursday’s game will be able to submit and edit their starting lineup after Thursday’s game, including players which played in Thursday’s game. To confirm, all Main Event team owners will have the same choice on whether to start or sit Thursday players retroactively after they have watched that game. Fantasy stats for Thursday’s players will count towards Week One scores if they are in the starting lineup. This is exclusive to Week One. Starting in Week Two, players must be inserted into the starting lineup prior to the start of their games.
This actually adds tremendous strategy to the Main Event drafts. Remember Dion Lewis and DeAngelo Williams from last year? How about Kevin Ogletree’s 30-point game against the Giants in 2012? If you choose to draft prior to Thursday, you may be able to grab one of these type of sleepers in the later rounds before he goes off on Thursday. Or you can wait to draft after Thursday’s game when the stats for those players are known. The choice is completely up to the team owner when to draft.
3 Parts to the FFPC Main Event’s Season – the FFPC format was created to form 3 distinct and separate parts of the overall season. Teams have an opportunity to win prizes for succeeding in each of the three:
Part 1 – Regular season Weeks 1-11
Part 2 – League Playoffs Weeks 12 & 13
Part 3 – Championship Round and Consolation Round Weeks 14-16
11-Week Regular Season – 11 Weeks is considered a short regular season by some but is necessary to create a perfectly balanced schedule in the FFPC Main Event. The 11-week regular season allows for League Playoffs to run in Weeks 12-13 and the Championship Round to run in Weeks 14-16. Since this is a H2H format, it only makes sense that all teams play each other one time during the season. Therefore, creating a format to extend the 11 week season while maintaining H2H balance is short of impossible. In order to counteract this potential issue of the short regular season, we at FFPC have chosen to allow 4 teams make the League Playoffs. 33% of each league make the playoffs and each of these 4 teams will have an opportunity to win their League Championship as well as advance to the Championship Round. As each of the past FFPC seasons have shown, beginning with 2008, this format creates an exciting finish and keeps more teams in the playoff hunt late into the regular season. Amazingly, in some leagues, as many as 10 teams where mathematically alive heading into the final week of the regular season (week 11)!
Seeds #1 and #2 Earn Cash Prizes and Automatically Advance to the Championship Round – As just reward for top performance over the 11 week regular season, the #1 and #2 seed from each league will receive two benefits. First is that each team will receive a cash prize (explained below) for their regular season performance. This is done so that the league playoff series does not overly emphasize one game, yet allows for exciting head-to-head playoff action. Second is the top 2 seeds also will automatically get placed into the Championship Round. These top 2 seeds will advance regardless of the outcome of their league playoff games.
Regular Season Prize & Sweep Bonus – A total of $5,000 is awarded to the 1-seed & 2-seeds for the regular season performance (Weeks 1-11). The 1-Seed is the team with the best H2H record and the 2-Seed is the remaining team with the most regular season points. Each team will earn a minimum of $2,000 each for their accomplishment. In addition, the FFPC also awards the team which dominates the regular season and finishes with the best H2H record AND most regular season points with a $1,000 “Sweep Bonus” for a total regular season prize of $3,000. If there is no winner of the $1,000 “Sweep Bonus”, both the 1-Seed and 2-Seed teams will split the $1,000 for a total regular season prize of $2,500 each.
4-Teams in Head to Head League Playoff – The 2-week H2H League Playoff in Weeks 12 & 13 has a number of desirable attributes:
- — It extends the season for more teams, with 33% of teams making the league playoffs.
- — Head-to-Head playoffs most closely resemble the NFL football playoffs.
- — Most importantly, Head-to-Head playoffs are the most exciting way to play fantasy football. The two week playoff is the culmination of the regular season, and provide for the desired climatic conclusion. The FFPC has chosen this method of determining the League Champion vs. other less compelling formats. In this format, we have also created a way for the 3 or 4 Seed team to advance to the Championship Round by winning their League Playoff – another rule unique to the FFPC. The top 2 seeds are already rewarded with automatic inclusion into the Championship round and a significant cash prize.
- — The 4 league playoff teams will play for the following prizes: 1st Place – $4,000, 2nd Place – $1,500, 3rd Place – $500
Week 13 – NFL Teams on BYE – Once again the NFL threw us a curve back in 2013 by scheduling bye weeks late into the regular season. For 2016, while there are no teams on bye in Week 12, the first week of the FFPC Main Event league playoffs, there ARE two teams on bye in Week 13, league championship week. These two teams are Tennessee Titans and Cleveland Browns. While having players on bye in the playoffs is unusual and may seem problematic on the surface, since this is a known fact to all FFPC owners prior to the draft, it does not put any owner at a disadvantage and is fair to all. Owners ultimately will make the decision to draft or not draft players from the bye week teams. This now adds a new wrinkle to player evaluation and draft strategy for the FFPC Main Event owners. [As of this edit, the 2017 NFL Schedule has not been released so teams on bye in Week 12&13 are unknown]
Extended Waivers for League Playoff Teams – The 4 qualifying League Playoff teams can continue to pickup players during Weeks 12 and 13. This represents a needed upgrade compared to other formats. The FFPC League Playoffs and Championship Round run for five weeks. Due to this, we felt that an additional two weeks of waivers is vital for efficient roster management. This can lead to increased strategy decisions. Free Agency money has increased value for playoff teams. Do you “go for it” if you are close? Or save your FA dollars if you make the League Playoff weeks? You decide, not the schedule; and that’s part of the challenge – and flexibility – of the FFPC in-season team management.
League Playoff Teams Compete in Small-sized Consolation Round – The 3rd and 4th seed in the League Playoffs not only have a chance to win their league and make the Championship Round, but also get their own Consolation Round, if they do not. Typically, a minimum of 1 and a maximum of 2 teams per league will be placed in this Consolation Round so there will be less teams to beat should your team get hot in weeks 14-16.
Blind Bid Waiver Wire, with Conditional Bidding Groups – The free agent blind bidding process is the only means by which free agents may be acquired in the FFPC. There are no other ways to acquire free agents like ‘worst-to-first’ and ‘first-come-first-served’ or any other waiver methods other than blind bidding as described here and in the official rules. Each team will be given $1000 blind bidding “dollars” (not real money, just bidding dollars) to be used for the entire season. IMPORTANT: once these bidding dollars are used up, you will no longer have the ability to pick up free agents. Bids will remain hidden from the rest of the league until after all the winning bids have been awarded. Free agent players will be awarded to the team with the highest bid for that free agent, and the winning bid amount will be deducted from that team’s free agent dollars. Besides the winning bid, all other bids for that free agent are considered losing bids and are cancelled. At this point, the highest remaining bid by any team for any remaining free agent will be considered.
The team with this winning bid will be awarded the free agent and all losing bids for that free agent will be cancelled. This process will continue until every remaining bid has been considered. The FFPC has extended the free agent time period (for playoff teams) beyond the 11-week regular season into weeks 12 and 13. All teams NOT qualifying into the League Playoffs will have their rosters locked at the end of Week 11 and will no longer have the ability to make free agent moves. There are no free agent moves for any teams in Weeks 14-16.