dynasty-leagues

FFPC Dynasty Leagues – Official Rules

The home of high stakes dynasty leagues.

Dynasty leagues have never been offered at high dollar entry fees. The FFPC changed that in 2010 with the introduction of FFPC Dynasty format. We also wanted the prize structures to be the highest possible in a high maintenance format like dynasty. We made that happen too. Our leagues are full of active, competitive and committed owners, and not a single FFPC Dynasty league has yet to fold! If you’re a dynasty player and you want a challenge, go no further young man. This is your final stop.

Standard Dynasty Leagues Details

Duration: Regular season Weeks 1-13. League Playoffs Weeks 14-16
Entry Fee: From $77 to $5,000 per team
Prizes: Scroll down for details
Draft Positions: Drawn at random & emailed to league when league is paid in full (startup only)
Maiden (First-Year) Draft Type & Length: 20 round serpentine (snake) online draft
Slow Drafts with a 12 hour timer per pick
Live Drafts with a 90 second timer per pick
Roster Cutdown: Each team must cut-down from 20 to 16 players by March 31st in each year after the maiden season
Rookie/Free Agent Draft: Off-Season Drafts are 7 rounds, will include all rookies and free agents and will take place after the NFL draft as slow drafts, with a 12-hour limit per pick.
All team roster must cut down to 20 players prior to the start of the NFL season
Number of teams: 12
Victory Points (VP) Format: This format rewards on a weekly basis for H2H victories and for points scored Scroll down for a detailed explanation of the Victory Points awarding process
Format (Regular Season): Weeks 1-13
H2H matchups using Victory Points scoring
Six (6) teams advance to League Playoffs. Three (3) Division winners and Three (3) remaining teams with the most Victory Points
Format (League Playoffs): Weeks 14-16
Six (6) teams are seeded 1-6 in order of total Victory Points
Top 2 seeds get bye in Week 14
During Week 14, seeds 3, 4, 5 and 6 will compete in a total points competition, with the top 2 scoring teams moving on to the next round
During Weeks 15 and 16, seeds 1 and 2, as well as the two Seeds which advanced from Week 14, will compete in a total points competition, with the highest scoring team being crowned League Champion
Free Agency: Waivers by way of blind bidding (FAAB)
Each team gets $1000 blind bidding “dollars” for entire season
Two (2) weekly free agencies on Wednesday & Friday
Cutoffs on Wednesday 10 PM ET and Friday 10 PM ET
NFL players whose teams played on Thursday may be dropped from FFPC rosters on Friday as long as they were not in that team’s Thursday’s starting lineup.
Weekly Team Management: Yes. Starting lineups, free agency and trades
Trades: Trades are allowed and must be approved by the FFPC League Commissioner
Scoring: FFPC scoring rules will be in effect
Roster Requirement: Twenty (20) total roster spots during NFL season (varies other times)
Three (3) Injured Reserve (IR) slots
Starting Lineup: 1-QB, 2-RB, 2-WR, 1-TE, 2-Flex, 1-K, 1-D (Flex can be RB, WR or TE)

Best Ball Dynasty Leagues Details

Duration: 16 week season
Entry Fee: From $77 to $5,000 per team
Prizes: Scroll down for details
Draft Positions: Drawn at random & emailed to league when league is paid in full (startup only)
Maiden (First-Year) Draft Type & Length: 26 round serpentine (snake) online draft
Slow Drafts with a 12 hour timer per pick
Live Drafts with a 90 second timer per pick
Roster Cutdown: Each team must cut-down from 26 to 16 players by March 31st in each year after the maiden season
Rookie/Free Agent Draft: Off-Season Drafts are 10 rounds, will include all rookies and free agents and will take place after the NFL draft as slow drafts, with a 12-hour limit per pick.
All team roster must cut down to 22 players prior to the start of the NFL season
Number of teams: 12
Format (Full Season): Weeks 1-16, no playoffs
No H2H matchups, total points only
Optimized starting lineups are automatically started every week
League Winner: Team with the most accumulated points at the end of week 16 is League Champion
Free Agency: Waivers by way of blind bidding (FAAB)
Each team gets $1000 blind bidding “dollars” for entire season
Two (2) weekly free agencies on Wednesday & Friday
Cutoffs on Wednesday 10 PM ET and Friday 10 PM ET
NFL players whose teams played on Thursday may be dropped from FFPC rosters on Friday as long as they were not in that team’s Thursday’s starting lineup.
Weekly Team Management: Yes. Free agency and trades. No lineup submission
Trades: Trades are allowed and must be approved by the FFPC League Commissioner
Scoring: FFPC scoring rules will be in effect
Roster Requirement: Twenty two (22) total roster spots during NFL season (varies other times)
Three (3) Injured Reserve (IR) slots
Starting Lineup: 1-QB, 2-RB, 2-WR, 1-TE, 2-Flex, 1-K, 1-D (Flex can be RB, WR or TE)

FFPC Dynasty Overview

The Fantasy Football Players Championship (“FFPC”) is a fantasy football game of skill that offers guaranteed cash awards to its top entrants.  This contest will test a participant’s ability to predict player performance both over time and on a weekly basis, as well as to value certain players and positions within the framework of our scoring system, place appropriate bids on free agents based on the relative future value to the entrant’s team, and create a balanced fantasy team that will maximize scoring output over the length of the season.  FFPC award winners are determined based on the criteria listed in the Rules below.

The Fantasy Football Players Championship (“FFPC”) Dynasty Leagues are scheduled as online drafts and require year-to-year commitment from dedicated fantasy owners. The start up (maiden) draft times are to be announced. FFPC Dynasty Leagues will be available at these entry levels: $77, $250, $500, $750, $1250, $2500 and $5,000. The rules below cover all formats of FFPC Dynasty Leagues. All references to FFPC below refer to the Dynasty Leagues.

 

FFPC Dynasty Standard Format

  • The FFPC Dynasty standard format is a fully managed format, with weekly lineups, waivers, trades, head-to-head and playoffs.
  • The FFPC Dynasty standard format is a 12 team year-round fantasy league, with an initial startup draft of 20 rounds.
  • During the offseason, each FFPC Dynasty standard format team will protect 16 players (including at least 1 Kicker and 1 Defense/ST) and release any 4 players.
  • Each off-season, following the NFL draft, there will be a 7 round rookie/free agent draft for FFPC Dynasty standard format leagues, in which any player (or defense) not currently owned may be drafted.
  • Prior to the start of the season, each FFPC Dynasty standard format team must cut its roster down to 20 players.

FFPC Dynasty Best Ball Format

  • The FFPC Dynasty Best Ball format is a semi-managed format, with optimized weekly lineups, weekly waivers, trading, but with no head-to-head play and no playoffs. The highest optimized weekly scores after 16 weeks wins.
  • The FFPC Dynasty Best Ball format is a 12 team year-round fantasy league, with an initial startup draft of 26 rounds.
  • During the offseason, each FFPC Dynasty Best Ball teams will protect 16 players (including at least 1 Kicker and 1 Defense/ST) and release any 6 players.
  • Each off-season, following the NFL draft, there will be a 10 round rookie/free agent draft for FFPC Dynasty Best Ball leagues, in which any player (or defense) not currently owned may be drafted.
  • Prior to the start of the season, each FFPC Dynasty Best Ball team must cut its roster down to 22 players.

FFPC Superflex Dynasty Leagues

FFPC Superflex Dynasty Leagues are available in standard and best ball formats. All rules are the same for Superflex leagues except for these small differences:

  • QB can be used as a Flex, but only for 1 Flex position. The 2nd Flex can be RB, WR or TE.
  • For Superflex Standard Dynasty Drafts, teams can draft a maximum of three (3) QBs but may go over 3 QBs rostered via free agency or trades. Superflex Best Ball Dynasty leagues do not have limitations on QBs drafted or rostered.
  • Passing Scoring is 25 yards = 1 point . Interception thrown = Minus two points (-2).

 

How to Enter:

The entrance fees for the FFPC Dynasty Leagues are $77, $250, $500, $750, $1,250, $2,500 or $5,000 per team.  There is also a one-time deposit required at initial registration ($77 leagues do not require a deposit – see more details below). This deposit is fully refundable if you ever leave the league and your team is sold at full price (see more details below).

There are two easy ways to enter Dynasty Leagues:

Entrants may complete our online entry form and agree to abide by the official rules and regulations governing the Dynasty Leagues. Upon the completion of the Dynasty Leagues Online entry form, entrants must submit payment using any major credit cards. Payment can also be made via personal check, cashier’s check or money order or ACH (direct bank transfer). Payment sent by mail must be received within 10 business days after the online registration.

Payment by mail can be made with a personal check, cashier’s check or money order for the amount of $154, $350, $750, $1,100, $1,600, $3,500 or $7,000 to reserve their team.

For Players – By Players, LLC (make checks payable to this company)
1133 Broadway, Suite 539
New York, NY 10010

 

Future Year Payment Deposit

The yearly entry fee of $77, $250, $500, $750, $1,250, $2,500 or $5,000 for the subsequent seasons will be due by February 28th of each year or maybe submitted at any time prior to this date.  Teams may not begin off-season trading until the entry fee is paid for the upcoming year.

All entrants are required to place a deposit for their team at the time of initial registration.

NOTE: $77 entry dynasty leagues have a different payment requirement from other dynasty leagues. When entering a $77 league, a two-year payment of $154 is required. This additional $77 is NOT a deposit — it is payment for the following year’s entry fee.

Subsequently, the following year’s $77 renewal fee will be required to be paid one year in advance. This $77 team renewal payment schedule will continue in perpetuity as long as a team owner wishes to continue ownership of his or her team. Should the owner decide not to pay the $77 renewal fee for the following year, he or she will immediately forfeit ownership of his team with no refunds issued.

Dynasty deposits are as follows:

$77 entry leagues – $77 payable for the following year – $154 total entry fee due at registration

$250 entry league – $100 deposit – $350 total entry fee due at registration

$500 entry league – $250 deposit – $750 total entry fee due at registration

$750 entry league – $350 deposit – $1,100 total entry fee due at registration

$1,250 entry league – $500 deposit – $1,750 total entry fee due at registration

$2,500 entry league – $1,000 deposit – $3,500 total entry fee due at registration

$5,000 entry league – $2,000 deposit – $7,000 total entry fee due at registration

This is a one-time deposit for startup leagues.  Only the league entry fee is due in the subsequent years.  If an owner decides to drop out of the FFPC dynasty league, the deposit will be refunded if the abandoned team is sold for the full entry fee of either $250, $500, $750, $1250, $2500 or $5,000. Existing dynasty owners have until January 15th to notify the FFPC of their intent to sell at which point the FFPC will make a best effort to sell a team at full price. The FFPC may discount a team immediately depending on perceived market value of that team at the time it is listed for sale. If notice is given after January 15th, the FFPC will sell or auction off a team on a best offer basis. Owners may also try and sell their team on their own but are then responsible for the coming season’s entry fee. The deposit shall be used to cover the difference between the final selling price and the yearly entry fee.  i.e.: If an abandoned $750 team is sold for $600, the prior owner would receive $200 of his $350 deposit back and $150 would go to cover the difference between $600 and the actual $750 entry fee.

Trading future first-round picks: :  Any team that trades a future year 1st round pick must submit an additional deposit at the time of the trade being processed [Note: $77 leagues do not have any deposit requirement for trading future 1st round picks].  This deposit amount is $100 for $250 leagues, $250 for $500 & $750 leagues, $500 for $1250, $750 for $2,500 and $1,500 for $5,000 leagues and must be in the owner’s FFPC account when making the trade offer. When the trade offer is made, this deposit will be automatically taken out of the FFPC account and held to be applied to next year’s league dues.  This deposit will be applied towards the following year’s entry fee or could potentially be used to cover the difference between the selling price and the annual entry fee if the team owner does not return for the following year and the team has to be heavily discounted.

 

Standard Dynasty League Prize Structure

 

$77 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $50
Seed #2 $50
League Playoffs Prizes (Weeks 14-16)
1st $300
2nd $150
3rd $50

$77 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $400
2nd $150
3rd $50

$250 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $200
Seed #2 $200
League Playoffs Prizes (Weeks 14-16)
1st $1,100
2nd $500
3rd $250

$250 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $1,500
2nd $600
3rd $150

$500 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $400
Seed #2 $400
League Playoffs Prizes (Weeks 14-16)
1st $2,500
2nd $1,000
3rd $500

$500 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $3,000
2nd $1,100
3rd $500
4th $200

$750 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $650
Seed #2 $650
League Playoffs Prizes (Weeks 14-16)
1st $3,700
2nd $1,500
3rd $750
4th $400

$750 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $4,500
2nd $2,000
3rd $750
4th $400

$1,250 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $1,000
Seed #2 $1,000
League Playoffs Prizes (Weeks 14-16)
1st $7,000
2nd $2,500
3rd $1,250
4th $500

$1,250 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $8,000
2nd $3,250
3rd $1,250
4th $750

$2,500 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $2,500
Seed #2 $2,500
League Playoffs Prizes (Weeks 14-16)
1st $12,500
2nd $5,000
3rd $3,000
4th $1,500

$2,500 Dynasty ‘Best Ball’ League

Place Prize
League Prizes (Weeks 1-16)
1st $16,000
2nd $7,000
3rd $2,500
4th $1,500

$5,000 Dynasty League

Place Prize
Regular Season Prizes (Weeks 1-13)
Seed #1 $5,000
Seed #2 $5,000
League Playoffs Prizes (Weeks 14-16)
1st $25,000
2nd $10,000
3rd $7,500
4th $2,500

 

Dynasty League Rules and League Structure

FFPC Dynasty League Season will begin the Friday PRIOR to Thursday’s Opening Game in NFL Week 1 and conclude after NFL Week 16.  The Dynasty League Off-season will be defined as the remainder of the year other than Weeks 1 through 16.  All references to “points”, “total points” or “points total” imply starting lineup points.

FFPC Dynasty Standard Leagues

Dynasty Leagues will each be comprised of 12 teams/participants/managers and the regular season will run from Week 1 through Week 16.  All 12 teams will be randomly placed into 3 divisions of 4 teams each.  Divisions will be randomized after each season ends, shortly after February 28th of each year.

FFPC Dynasty Best Ball Leagues

Dynasty Leagues will each be comprised of 12 teams/participants/managers and the regular season will run from Week 1 through Week 16.  FFPC Dynasty Best Ball leagues are based on total points, do not have head-to-head play and thus, do not have divisions.

In each of the subsequent years, there will be a Roster cut-down deadline after the conclusion of each NFL Season. All FFPC Dynasty League standard format rosters must be cut-down from 20 players to 16 players by 11:59 pm PT, on March 31st of each year. All FFPC Dynasty Best Ball format rosters must be cut-down from 22 players to 16 players by 11:59 pm PT, on March 31st of each year.

Failure to do so will result in the league commissioner cutting players for the team in question. Once the March 31st deadline passes, teams may go over the 16 player roster limit.

Maiden (start-up) Drafts will be held online, on a predetermined date and time during the off-season.  A random drawing will be used to determine draft order.

Maiden Drafts are for startup leagues only. The Maiden draft will be a slow draft with a 12-hour timer for each pick.

 

Timing Out On First Pick In Maiden and Rookie/FA Drafts

On rare occasions, a dynasty owner may be sick, unavailable or unaware that a draft has begun. To insure a competitive draft and enjoyable experience for all owners in dynasty drafts, the FFPC will not permit owner’s first selection in Maiden or Rookie/free agent drafts to be auto-selected in cases of timing out (providing the first pick is in the first three rounds).

Please alert the FFPC Dynasty Commissioner if you see an early-round timeout in your league by emailing dave@myffpc.com. The FFPC reserves the right to roll back, remove players, pause the draft, hold the draft, and do whatever is deemed necessary to ensure a proper draft for all owners.

Owners are encouraged to draft as quickly as they can and should use their queue, one pick auto, rankings and other features. Please check into the draft often, at least twice a day. As drafts proceed past an owner’s first pick, any time out will be treated as such. If a pick is not made within the 12-hour timeframe, that pick will be skipped and other picks may be allowed to be made.  The skipped team must email FFPC Commissioner at dave@myffpc.com to manually input that team’s draft pick.  All draft picks which are made after the skipped pick will stand.  Example: if the skipped team had pick 1.04 and 3 other picks had been made before the skipped team contacted the commissioner, the skipped team would then have the 1.07 pick.

Standard format Dynasty Leagues: League structure will be as follows:  Each team will play in 13 weekly regular season Head to Head match-ups in Weeks 1-13.  H2H results and the weekly standings will be determined using the Victory Points system as described below. The 6 top seeded teams at the end of the regular season will play in a total points format League Playoffs in NFL Weeks 14, 15 & 16 to determine the Dynasty League Champion.  The two teams with the most Victory Points end of the regular season in each league will earn the #1 and #2 Seeds and each will be awarded a Regular Season prize.  Both the #1 and #2 Seeds will receive Immunity (aka “Bye” in H2H play) in the Week 14 in the League Playoff Round.

Best Ball format Dynasty Leagues: League structure will be as follows:  Each team will have its points optimized based on the highest possible scoring lineup each week. Points will accumulate throughout the season. There are no head-to-head matchups in Best Ball Dynasty leagues. The team with the highest cumulative score between weeks 1 and 16 will be the Dynasty League Champion. The second-highest scoring gets second, third gets third and so on.

Minimum Roster requirements for both FFPC dynasty formats: Each team’s roster must have a minimum of 1 QB, 2 RBs, 2 WRs, 1 TE, 1 K and 1 D/ST at all times during the Dynasty League offseason. During the Dynasty League Season, a 20 player roster is required with a minimum of one player at each required starting position: QB, RB, WR, TE, K, D/ST.

All dynasty owners must draft a complete starting lineup including a kicker and a defense in the Maiden startup draft for both FFPC Dynasty formats. Failure to do so may result in the FFPC Commissioner cutting players as needed and adding a kicker and/or defense.

FFPC Dynasty Standard Leagues

During the Dynasty League Off-season, rosters will be allowed to exceed, or be diminished by the yearly requirement of 20 players through trades and rookie/free agent draft acquisitions ONLY.  Any team whose roster exceeds the yearly player limit will be required to release the extra players prior to the start of the FFPC Dynasty League Season. The Dynasty roster cut down date is Sunday, September 2nd, 2018 at 11:59 pm PT.  All teams must be down to a maximum of 20 active players at that time. IR’ed players do not count as part of the 20.

FFPC Dynasty Best Ball Leagues

During the Dynasty League Off-season, rosters will be allowed to exceed, or be diminished by the yearly requirement of 22 players through trades and rookie/free agent draft acquisitions ONLY.  Any team whose roster exceeds the yearly player limit will be required to release the extra players prior to the start of the FFPC Dynasty League Season. The Dynasty roster cut down date is Sunday, September 2nd, 2018 at 11:59 pm PT.  All teams must be down to a maximum of 22 active players at that time. IR’ed players do not count as part of the 22.

When the FFPC Dynasty League Season begins, any team below the yearly player roster is permitted to make blind bid waiver wire acquisitions to meet the in-season roster requirements.

NEW FOR 2018: There will only be a single preseason waiver run which will close at 10 pm ET on Wednesday, September 5th, 2018. Due to ongoing drafts, waivers may not process until early morning on Thursday, September 6th, 2018.

Waivers will open for bidding on Saturday, 1st, 2018 at or before Noon ET. All FFPC Dynasty League teams will be allowed to bid on players during this and all waiver wires during the Season.

The starting lineup for FFPC Dynasty League teams is 1 QB, 2 RB, 2WR, 1 TE, 2 FLEX (RB, WR, or TE), 1 K, 1 DEF/ST.

FFPC Dynasty Standard Leagues

It is the responsibility of every owner to submit a competitive lineup every week of the FFPC Dynasty League season. Tanking is expressly and strictly prohibited. Please email dave@myffpc.com to report any obvious tanking issues.

The FFPC Dynasty League Commissioner may (but is not required to) alter a lineup for any team where a starting lineup is submitted with players who are inactive as a result of being on a Bye Week, on suspension, or on their NFL team’s I.R. list. Lineups may also be changed if a very low-ranked player is started over a consensus top player, or for whatever reason if the commissioner sees that the original lineup lessens the competitiveness of the team in question. Tanking in the form of not doing waivers, not moving Injured Reserve players to FFPC IR, and picking up low-quality players to minimize one’s score is also prohibited. FFPC Dynasty League Commissioner has the final discretion on all lineup changes.

FFPC Dynasty Best Ball Leagues

It is the responsibility of every owner to try to field a competitive Best Ball roster and optimized lineup every week of the FFPC Dynasty League season. Tanking in the form of not doing waivers, not moving Injured Reserve players to FFPC IR, and picking up low-quality players to minimize one’s optimized score is prohibited. Please email dave@myffpc.com to report any obvious tanking issues.

The FFPC Dynasty League Commissioner may (but is not required to) alter a lineup or change a roster move for any team where a roster is fielded with multiple players who are inactive as a result of being on a Bye Week, on suspension, or on their NFL team’s I.R. list.  FFPC Dynasty League Commissioner has the final discretion on all lineup/roster changes.

Disputes and Appeals

All disputes and appeals must be submitted to the league commissioner via email whereas he or she will utilize the rules and regulations governing the FFPC Dynasty League to  dave@myffpc.com  or  chris@myffpc.com  make all decisions. The league commissioner’s decisions are considered final.  The FFPC Commissioners reserve the right, at their discretion, to call for a vote by all league members to help decide certain issues.

If for whatever reason, there is a downtime experienced with FFPC league software, all principal owners can submit an e-mail to the league commissioner at dave@myffpc.com or chris@myffpc.com  reporting the lapse and submit any information pertaining to free agent moves, and starting lineup submissions.  The time stamp in each email will serve as proof of timely or untimely submission.  Once the experienced downtime has been repaired, the FFPC Commissioner will update all information pertaining to starting lineups and free agent acquisitions.

 

Dynasty League Trading Rules

Trading is permitted in FFPC Dynasty Leagues.  All trades are expected to be executed in good faith and with the goal of improving one’s roster over the short or long-term.  Each and every trade will be scrutinized by the FFPC Commissioner.  Unethical trading or roster dumping are not permitted and can lead to trade reversal, sanctions, and banishment from the FFPC Dynasty League without the return of deposit.

Trades are free of charge.  A trade becomes official once both teams have accepted the terms of the trade and no protest has been filed.

Trades occurring during the FFPC Dynasty League Season may involve unequal amounts of players, but each team must adjust their roster as needed to stay at 20 players or less upon consummation of the trade.  In-season trades may include future draft picks for the next calendar year ONLY.  In-season trades must be finalized by Sunday at 12:55 pm Eastern for the traded players to be active in a team’s lineup.  This weekly trade deadline of 12:55 pm ET includes players whose games start later on Sunday or on Monday night. FFPC software may take up to 5 minutes after acceptance to execute a trade. Players that already have played for the week cannot be traded after their game until the following week. The dynasty trade deadline during the FFPC Dynasty League Season is 12:55 pm ET on Sunday, November 18th, 2018, before Sunday Kickoff of Week 11 of the NFL season.  There is no dynasty trading between this deadline and the end of the NFL regular season. No players involved in any one trade may be part of another trade until 24 hours after the first trade.  This is done to give time for other owners to file a protest, if necessary.

Trades occurring during the FFPC Dynasty League Off-season may involve an unequal number of players exchanged by both teams.  Off-season trades may include future draft picks for the next calendar year ONLY.  There is no trade deadline during the FFPC Dynasty League Off-season.  No players involved in any one trade may be part of another trade until 24 hours after the first trade.  This is done to give time for other owners to file a protest, if necessary. Trades can be made immediately after the completion of Week 17 game, provided the following year’s Entry fee has been paid by all teams involved in the trade.

A trade can be protested by any team not involved in the trade by submitting an e-mail to the FFPC Commissioner at dave@myffpc.com.  The protest email must detail the specific reasoning for the protest so that the Commissioner can make an informed decision.  i.e.: it is not enough to protest a trade with the reason being that it is “unfair”.

If two email protests are received by the FFPC Commissioner for any single trade, the trade will be officially reviewed. The FFPC Commissioner may contact both owners involved in the trade and ask for their reasoning behind the trade.  Player values vary greatly in dynasty formats, and this will be taken into consideration when rendering decisions.  FFPC Commissioner’s decision will be final and may not be appealed.

 

IR Transactions

During the FFPC Dynasty Season, a team may place a player on IR if they appear on their NFL teams Injured Reserve List.  The team may then replace the IR player and pick up a player via the blind bid waiver wire process.  IR moves are free of charge.  Any free agent who is listed on IR by an NFL team and is then drafted or acquired via the waiver wire is eligible for the IR list.  A team may have a maximum of 3 players on the IR list at any one time.  The official site for determining a player’s IR status will be NFL.com.  Players on the IR list are eligible to be traded to another team.  If an NFL team activates a player on IR to their active roster, dynasty owners must activate or cut that player within the next 3 days during the Dynasty league season. All players must be removed from injured reserve prior to the March 31st roster cut-down date.

 IR Qualification

Any player on NFL Injured Reserve, NFL Injured Reserve-Eligible to Return, NFL-PUP list, NFL-NFI (non-football injury) list can be placed on FFPC Injured Reserve. A player that is Suspended or Out for the week cannot be placed on FFPC Injured Reserve.

Yearly Rookie/Free Agent Draft

In each subsequent year after the Maiden draft, each FFPC Dynasty League will hold an Off-season draft for rookies and free agents called the Rookie/Free Agent draft.  All Rookie/FA Drafts will start on the second Saturday after of the completion of the NFL draft. For 2018, that date is Saturday, May 12th with staggered drafts times between 8 am and 11 am ET. Rookie/FA drafts are slow drafts, with a 12-hour limit per pick.

The Rookie/FA draft will last 7 rounds for Dynasty standard format leagues and 10 rounds for Dynasty Best Ball leagues.

Rookie Draft Order for Dynasty Standard Format

The top 6 draft picks will be assigned to the 6 non-playoff teams in the following manner:

The bottom 6 teams will compete in a head-to-head playoff for draft pick position.  The team that wins get the #1 pick, takes 2nd gets #2, etc.  Teams are seeded in inverse order with the worst (least victory points) team getting the 1 seed, second worst getting the 2 seed, and so on. During wildcard week, the 1st and 2nd seeds get a bye so that the worst they could do is 1.3 and 1.4. With this system, the 6th worst team still has a shot at the 1.1-1.4 as does every other non-playoff team.

The other 6 playoff teams will be slotted in inverse order of the TOTAL amount of prize money awarded in the most recent playoffs.  In event of a tie between teams, the following tiebreakers will apply:

1.  Team with more total points scored during the regular season will get the lower (worse pick, meaning 1.11 vs. 1.10, for example) draft pick.

2.  Head to Head winner during the regular season will be slotted lower.

3.  Coin flip.

The Rookie/Free Agent draft is a straight draft, going from picks 1-12, and then back to 1 again.  It is NOT a serpentine draft.  The team with pick 1.01 will have pick 2.01, 3.01, etc. unless any of those picks have been traded.

Rookie Draft Order for Dynasty Best Ball Format

The bottom 8-9 teams that did not earn prize money will be slotted in inverse order of points scored. The team that scored the fewest points will have the first pick (1.01), 2nd fewest will get the 2nd pick and so on.

The teams that earned prize money will be slotted in inverse order of the TOTAL amount of prize money awarded at the conclusion of the 16-week Best Ball season.  In event of a tie between teams, the following tiebreakers will apply:

1.  Coin flip.

The Rookie/Free Agent draft is a straight draft, going from picks 1-12, and then back to 1 again.  It is NOT a serpentine draft.  The team with pick 1.01 will have pick 2.01, 3.01, etc. unless any of those picks have been traded.

Rookie Draft Eligibility

The Rookie/FA draft shall include any NFL free agents that are not on a current FFPC Dynasty League roster, as well as all rookies selected during the NFL draft and rookie undrafted free agents.  Any players drafted in the supplemental NFL draft after the start of the Rookie/FA draft will be entered into the FFPC Dynasty League free agent pool and be eligible for pickup at the start of the blind bid process.

FFPC Dynasty League teams will be allowed to carry all drafted players during the Off-season until the Final cut-down date. The Final cut down date will be at 11:59 pm PT on Sunday, September 2nd, 2018.

FFPC Scoring, Lineup Submission and Position Designation

FFPC Dynasty Standard Format

The starting lineups will consist of: 1 QB, 2 RB, 2 WR, 1 TE, 2 Flex Players (RB, WR or TE), 1 PK. 1 Team Defense/Special Team. Starting lineups may be submitted to the FFPC league page. The deadline for lineup submission for each player via website or email is the scheduled start time of the game in which the player is participating. Lineup changes which are submitted by email to support@myffpc.com must be sent and have a time stamp prior to the start time of the game in question. Lineup changes which are made by phone to our 24-hour message center at 1-888-898-FFPC must be called in no later than 15 minutes prior to kickoff. The following must be provided for a valid email or phone transaction: League number & team name, login name and password, the name of the player(s) to be placed in the starting lineup, the name of the player(s) to be removed from the starting lineup.

FFPC Dynasty Best Ball Format

The final weekly optimized lineups will consist of: 1 QB, 2 RB, 2 WR, 1 TE, 2 Flex Players (RB, WR or TE), 1 PK. 1 Team Defense/Special Team. Optimized lineups are not submitted by players, but use optimized scoring based on the highest scoring results of each team’s players’ performances.

Player position eligibility and designation is determined by FFPC Commissioners during the pre-season and may be changed any time before the start of the NFL season. FFPC participants agree to accept these designations and understand the final position designations may be different from the time their FFPC drafts were conducted.

The following is the scoring system used for every player in FFPC.  Scoring will be calculated to the hundredth of a point.  Negative yardage will be counted as a negative score:

Passing*:

20 yards passing = 1 point (Divide total yards by 20. Example: 275 passing yards = 13.75 fantasy points)

Passing TD = 4 points

Interception thrown = Minus one point (-1).

2-point conversion = 2 points

*For Superflex leagues, passing yards is 25 per 1 point. Interceptions thrown is minus two points (-2).

 

Rushing:

10 yards receiving = 1 point (Divide total yards by 10. Example 126 rushing yards= 12.6 fantasy points)

Rushing TD = 6 points

2-point conversion = 2 points

 

Receiving:

10 yards rushing = 1 point (Divide total yards by 10. Example: 93 receiving yards = 9.3 fantasy points)

Receiving TD = 6 points

1 point per Reception for RB, WR, QB, K

1.5 points per Reception for TEs

2-point conversion = 2 points

 

Placekicking:

Extra Point = 1 point

3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter.

Example: a 45-yard FG would be worth 4.5 points

 

Team Defense/Special Teams:

1 point for every sack

2 points for every team takeaway (interception or fumble recovery)***

6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)***

2 points for every return after a blocked/failed extra point or failed two-point try (i.e. on an interception or fumble). [As per new NFL rules for 2015 season]

5 points for every safety

12 points for every shutout **

8 points for allowing between 1- 6 points **

5 points for allowing between 7 – 10 points **

** Any points scored against a team counts towards their defensive points allowed, whether the scoring came by an offensive, defensive or special team score.

 

Touchdowns:

FFPC implements Action scoring for all touchdowns.  A TD scored in any way by an individual player is awarded to that player whether he is on offense, defense or special teams, whether that TD came as a result of a fumble, interception, double turnover***, lateral, special teams or any other football play.  To reiterate:  If a player scores a TD during a game and he is on your starting roster, you are awarded 6 points.  (The exception is when a quarterback throws a passing touchdown.  Those are awarded 4 points.) Please note that this scoring is separate and unrelated from any points which Team Defense/Special Teams may also receive for this TD.

No rushing or receiving yards will be awarded for a TD scored on a fumble, interception, kickoff or punt return.

Touchdowns scored on the offensive team as a result of Fake FG, Fake Punt, Blocked FG or Blocked Punt do not count as Defensive/Special Teams scoring.

*** A double-turnover is when the Offense turns the ball over to the opposing Defense, which subsequently turns the ball over back to the Offense.  In this case, neither the Offense’s ball recovery nor any subsequent TD scoring on that particular play is scored as Defensive/Special Team scoring for that team.  Defensive team fantasy points for touchdowns, fumble recoveries and interceptions are ONLY scored when the defensive unit is on the field.

*** A fumble by an offensive player through the opposing end zone resulting in a touch-back is not considered a team takeaway and will not award 2 fantasy points for the Team Defense/Special Teams.

 

FFPC Free Agency Acquisitions and Blind Bidding

The following free agent blind bidding process is the only means by which free agents may be acquired in the FFPC Dynasty League Season. There are no other ways to acquire free agents like ‘worst-to-first’ and ‘first-come-first-served’ or any other waiver methods other than blind bidding as described below.

Any active NFL player which is not on a roster in the individual league is considered a free agent for that league and may be available for pick-up. Players dropped by a team are placed into the free agent player pool and will be available for pick-up (see below for exclusions).

The free agent acquisition process is made by way of “blind bidding”. Each team is given 1,000 free agent “dollars” at the start of a season (not real money), which they may use to bid on free agents during a weekly blind bidding process. Bids will remain hidden from the rest of the league until after all the winning bids have been awarded. Free agent players will be awarded to the team with the highest bid for that free agent, and the winning bid amount will be deducted from that team’s free agent dollars. Besides the winning bid, all other bids for that free agent are considered losing bids and are canceled. At this point, the highest remaining bid by any team for any remaining free agent will be considered. The team with this winning bid will be awarded the free agent and all losing bids for that free agent will be canceled. This process will continue until every remaining bid has been considered.

The first blind bidding process will close on Wednesday, September 5th, 2018 at 10 pm ET, the day PRIOR to Thursday’s Opening Game in NFL Week 1.  All FFPC Dynasty League teams will be allowed to bid on players during this and all waiver wires during the Season. There will be only ONE blind bidding process this week.

Due to the addition of weekly Thursday games to the NFL schedule, there are now two (2) weekly blind bidding processes. The first “Primary” blind bidding process will take place on Wednesday with the second “Supplementary” process taking place on Friday.

The deadline for bid submission for both Wednesday and Friday is now 10:00 pm Eastern.

All free agent NFL players will be available for the Wednesday bidding process.

NFL players which are dropped during Wednesday’s bidding process will NOT be available for pickups on Friday (48 hours later) and will ONLY become available for next week’s Wednesday bidding process.

Free agent NFL players whose teams played on Thursday will NOT be available for pickups on Friday (following Thursday’s game) and will ONLY become available for next week’s Wednesday bidding process.

After the completion of Week 1, the blind bidding processes will be available weekly and will continue until prior to Week 16 for ALL teams in the Dynasty Leagues.   Rosters will be updated with the results of all successful bids after 10:00 PM EST, following the completion of the blind bidding process.

Bids will be allowed to be entered from Sunday at 7:00 AM EST until Wednesday 10:00 PM EST for Wednesday’s bidding process. A bid will be allowed to be entered from Wednesday at 11:00 PM EST until Friday 10:00 PM EST for Friday’s bidding process.

All bids will be processed and the rosters updated with the results of all successful bids after 10:00 PM EST on Wednesday & Friday, following the completion of the blind bidding process.

All team managers are strongly encouraged to place their bids as early in the week as possible.

All players cut during Weeks 1 through Week 16 free agent bidding processes WILL REMAIN in the free agent pool and will be available to be re-acquired by teams as long as the free agency bidding processes remain open.

FFPC Commissioners and For Players-By Players LLC reserve the right to remove a dropped player from the free agent pool or reinstate that player back to its original team, if FFPC Commissioners and For Players-By Players LLC determine that doing so is the interest of upholding the integrity of the contest, or that the dropped player would unfairly impact the outcome of the FFPC, or to correct an error. In this rare instance, all participants will be notified and an explanation will be given.

Bidding Tiebreakers for Dynasty Standard Format

In the event that there is a tie between bids, the team which is awarded the player will be determined in order by:

  1. Least total points.
  2. Worse won/lost record**.
  3. Worse previous week score.
  4. The loser of the head-to-head match-up, if applicable.
  5. Virtual coin toss.

**Won/lost record is based on the standings at the time of blind bidding process, which may change from Wednesday’s to Friday’s bidding processes based on statistics changes issued by Elias and NFL.

Bidding Tiebreakers for Dynasty Best Ball Format

  • Least total points.
  • Worse previous week score.
  • Virtual coin toss.

Bids shall be placed individually, or in groups, with conditional bids following the primary bid. The top bid is the primary bid in a bidding group. The bids underneath are conditional bids. If you lose the primary bid, the first conditional bid directly below will be considered next. If you lose the primary and the first conditional bid, then the second conditional bid will be considered, etc. The rest of your bidding groups will be processed in the same manner. A maximum of one player can be won in each bidding group. Bids within a group may have different designated drop players. It’s important to remember when placing multiple free agent bids that you cannot win two players if they both have the same drop player. You may not place different bid amount on the same player. In this case, only the highest dollar bid will be considered.

Dollar amounts will determine the preference of bids.  Example: conditional bid #3 cannot be a higher dollar amount than the primary bid or #2 bid.

Teams may submit as many bids as they like. There are no limitations as to the number of players that may be acquired by any one team during the course of the weekly blind bidding processes or during the course of the year, provided teams remain within the maximum number of 20 players allowed on each roster.

Teams will no longer have the ability to acquire or bid on free agents once their initial 1,000 free agent “dollars” have been spent. All bids must be in increments of dollars, with no cents. The minimum bid amount is $1.

Bids may only be accepted on each individual FFPC league pages. No bids will be accepted by telephone, email, message boards or any via any other form. In the event that the FFPC league website is not able to accept bids, team managers are instructed to go to www.MyFFPC.com, call the 24-hour message center at 1-888-898-3372 or email support@myffpc.com for further instructions.

 

FFPC Standard Format Dynasty League and Playoff Structure

The 13-week regular season will run from NFL Week 1 through NFL Week 13.  Over the course of the regular season, each of the 12 teams in the Dynasty League will play 13 Head-to-Head matchups vs. the rest of the league.  Each team will play against the 3 teams in its Division twice: first 3 matchups in Week 1-3 and then 3 more in Weeks 11-13. The rest of the 7 weekly H2H matchups during Weeks 4-10 will be against non-Division teams.  All H2H head matchups will be scored based on a Victory Points system and the league standing will be a result of the number of Victory Points that each team accumulates.

The Victory Points system works in the following way:

Each weekly H2H Win earns 2 VPs

Each weekly  H2H Loss earns 0 VPs

 

Weekly Victory Point distribution:

Top point scoring team     –  2 Victory Points

No.2 point scoring team   –  2 Victory Points

No.3 point scoring team   –  2 Victory Points

No.4 point scoring team   –  2 Victory Points

No.5 point scoring team   –  1 Victory Point

No.6 point scoring team   –  1 Victory Point

No.7 point scoring team   –  1 Victory Point

No.8 point scoring team   –  1 Victory Point

No.9 point scoring team   –  0 Victory Points

No.10 point scoring team –  0 Victory Points

No.11 point scoring team –  0 Victory Points

No.12 point scoring team –  0 Victory Points

 

Each team will earn 4, 3, 2, 1, or 0 VPs each week based on the criteria above. The weekly league standings will be based on the number of total Victory Points each team has accumulated to date. If there is a tie between teams in weekly points scored in the H2H matchup, the 2 VP points will be split evenly, 1 for each team. If there is a tie between teams in weekly points scored in separate matchups, the following tiebreakers will be used to determine who earns the Victory Points:

1. Most total points to date

2. Regular season win/loss record to date

3. Head-to-head record

4. Starting QB points during the week.

5. Coin toss

 

At the conclusion of Week 13, 6 teams from each Dynasty Leagues will earn a berth in the League Playoffs in Weeks 14, 15 and 16.  These 6 teams will be the 3 Division winning teams and the 3 teams with the next highest amount of Victory Points.  These 6 teams will play against each other in total points competition to determine League Champion.  The winners are based on weekly points scored and there are no H2H matchups or Victory Points used in the League Playoffs.  These 6 teams will be seeded 1 through 6 and the seeding will be determined in order as follows:

Seed 1 – Team with the most Victory Points

Seed 2 – Team with the next highest amount of Victory Points (not necessarily a Division Winner)

Seed 3 – Team with the next highest amount of Victory Points

Seed 4 – Team with the next highest amount of Victory Points

Seed 5 – Team with the next highest amount of Victory Points

Seed 6 – Team with the next highest amount of Victory Points (A division winner with fewer victory points than another team could qualify as the #6 seed. All three division winners must make the playoffs.)

 

If there is a tie between teams in Victory Points, the following tiebreakers will be used to determine Division winners as well as Playoff Seeding:

1. Total Points scored weeks 1-13

2. H2H win/loss record

3. Total starting QB points weeks 1 through week 13

4. Coin toss

 

Seeds 1 and Seeds 2 will win a regular season award (as listed in the prize section) and earn Immunity in Week 14 of the League Playoffs.  This means Seeds 1 and 2 automatically advance to Week 15.

During Week 14, Seeds 3, 4, 5 and 6 will have their scored re-set to zero, will set their lineups and compete in a total points competition.  The two teams which score the most points during Week 14 will advance in the League Playoffs. The remaining two teams are eliminated.

During Week 15 and 16, Seeds 1 and 2, as well as the two Seeds which advanced from Week 14, will have their scores reset to zero, will set their lineups and compete in a 2-week total points competition.  The team which scores most points during Weeks 15 & 16 will be crowned League Champion.  The team which scored 2nd most points will be runner-up.  The team which scored 3rd most points will finish 3rd.

In the rare case that there is a tie between teams in any of the League Playoff total points competition for the Dynasty Standard format, the following tiebreakers will be used in order from 1 to 5 to determine winners:

1. Total Victory Points during the regular season

2. Head-to-head in the regular season

3. Regular season win/loss record (weeks 1-13)

4. Starting QB points in League Playoff game.

5. Coin toss

FFPC Best Ball Format Dynasty League and Playoff Structure

The FFPC Best Ball Dynasty League is a 26 round serpentine draft using FFPC scoring and lineup requirements with a 16-week regular season. The best lineup automatically starts for each team. Best Ball does NOT have in-season team management (Best Ball Plus HAS free agency via blind bidding).

The 16-week season will run from NFL Week 1 through NFL Week 16. There are no playoffs in this league format. League winners will be based purely on total points scored on a weekly basis using optimal scoring of all players on each team’s roster. The top scoring team over 16 weeks will win the league. Prizes may also be awarded to the 2nd and/or 3rd highest scoring teams, depending on the prize structure. In case of the Double Up prize format, top 6 out of 12 teams will win prizes as described in the Prize section.

 

In the rare case that there is a tie between teams in any of the League Playoff total points competition for Dynasty Best Ball format only, the prizes will be split equally between the two tied teams.

 

Draft/Event Information

FFPC uses its league management service to handle scheduling, blind bidding, transactions, win-loss records, etc. FFPC uses game statistics provided by SportRadar data feed which will be our basis for scoring. Elias Sports Bureau will often have minor scoring changes during the season. FFPC will automatically have the league management software make stat changes as they occur. FFPC will act as the commissioner of the overall event and will have final say over all decisions related and regarding the FFPC. Entrants warrant that they are familiar with the workings of Elias Sports Bureau and SportRadar, and agree not to hold FFPC and For Players – By Players LLC liable for any errors caused by, or potential failures of Elias Sports Bureau or SportRadar.

In the event of a server failure or other technical issues, the last lineup that was submitted will be the official lineup for the week.  For Players – By Players, Inc. RECOMMENDS THAT PARTICIPANTS MAKE ANY OF THEIR LINEUP CHANGES AS SOON AS LINEUP SUBMISSION IS AVAILABLE EACH WEEK.   In cases of extreme emergency, line up changes may be submitted to   support@myffpc.com  with the words LINEUP CHANGE in the subject line, or called into our 24-hour message center at 1-888-898-FFPC, as long as these changes are received prior to the weekly deadline for making such changes.  The following must be provided for a valid email or phone transaction: League number & team name, login name and password, the name of the player(s) to be placed in the starting lineup, the name of the player(s) to be removed from the starting lineup.

If you feel there is a scoring error, please email support@myffpc.com  with the words STAT APPEAL in the subject line.  Kindly detail the issue and we will look into it.  We are using Elias Sports Bureau to automatically correct any statistical errors, so an appeal is not needed for an error which would be corrected by Elias.   All scoring for the prior week will go FINAL by 6 PM EST on the Friday following that particular week, and at that time all contestants waive their right to any further appeals.  It will be the sole discretion of For Players – By Players, LLC to make any changes not noted by Elias Sports Bureau.

If the NFL changes its season for any reason, For Players – By Players, LLC reserves the right to amend its FFPC league structure accordingly.  Any regular season NFL games that take place prior to the FFPC Dynasty League drafts WILL count towards Week 1 point scoring in the FFPC regular season.  If the NFL plays any games with replacement players during a formal league strike or lockout, statistics from those games shall not count for the purposes of this competition.

 

Prize Distribution

Winners will be notified by email or regular mail within 10 days after the final league and overall results are posted on the FFPC web site.  All award money will be paid in U.S. dollars and will be mailed out no later than January 20th, 2019 to all participants that have provided their tax reporting information.  All taxes associated with the receipt of any award are the sole responsibility of the winner.  For Players – By Players, LLC will pay 100% of all FFPC awards directly to each winning principal participant unless a prize split is requested by the principal participant, as described directly below.  For Players – By Players, LLC is not responsible for, or bound by, any agreement between the principal participant and any co-managers or group.  For Players – By Players, LLC reserves the right to substitute any non-cash award by cash or by an award of equal or greater value.

Prize splitting amongst principal participant and their co-managers is now available.  The principal participant will always remain the sole legal prize winner and MUST authorize payment to his co-manager in writing.  The principal participant will fill out and sign the authorization form indicating the name & address of his co-manager and the amount he should receive.  Both the principal participant and the co-manager will each fill out a W-9.  Once these documents are received and approved by the For Players – By Players, LLC, the prize monies will be released to both parties. At year’s end, both the principal participant and the co-manager will each receive IRS Form-1099 for their prize awards.

Limitations to prize splitting: prize splitting is limited to TWO persons only: the principal participant and the co-manager.  Under no circumstance will For Players – By Players LLC. will issue payment to anyone other than these two persons.  Only total prize awards of $2,000 or greater will be eligible for prize splitting.  This may be a combination of any CASH prizes won in any FFPC tournament, league or contest.  FFPC Dollars or any non-cash prizes are not applicable for prize splitting.  Each share of prize split awards must be a minimum of $600.  For Players – By Players LLC. may, at its own discretion, refuse to accept any prize splitting request and process the entire award to the principal participant.  Please email  info@myffpc.com  with any further questions regarding the prize splitting process.

If your gross prize winnings exceed $600.00, the Fantasy Football Players Championship must file a Form 1099 with the IRS at the end of this calendar year.  At that point, we may request your social security number (this will be kept strictly private unless required to be disclosed as a matter of law) to file your prize winnings with the IRS.  This Form contains the amount paid to the award principal participant and/or the co-manager, in cases where the prize split has been processed.  Award winners will receive a copy of the Form for tax purposes and are responsible for paying any taxes that result from your cash prize.  Please consult your income tax advisor for filing advice.  If you do not fill out this form and return it to us, you may not get your prize by our listed payout date of January 20th, 2019.


Please refer to Terms & Conditions for eligibility, prohibited players and other game rules.